Not sure where you’re coming from. Stardew Valley was completed years ago and the guy has actually kept releasing free content updates nobody even asked for. People are actually getting annoyed at him for continuing to update it since he’s supposed to be working on his next game.
I can only guess you’re referring to the “Cornered” pursuit theme that plays when you’ve really starting catching out the current witness in all their lies. Everybody has their favorite version from whatever game but yo me, nothing surpasses the first one.
Generally speaking, algorithms on these sites don’t serve me a ton of videos with no views from creators with no followers, en masse. With AC shadows, I was suddenly inundated with these videos, on multiple sites, without ever having looked anything up about it, exclusively by streamers that nobody is watching.
This is true, but one thing I noticed with AC Shadows is that there were a LOT of no-name streamers posting reels with fake hype over the game. It was a little egregious and came off as more than a little desperate.
I am an absolute die hard Hitman fan. I’ve played all of them. Replayed the whole series last year. Blood money was a better sandbox by far than the previous games. And it’s still a blast to go back and play just for the nostalgia and the vibes. But the people who insist today that it’s better than the World of Assassination trilogy are smoking crack. Not only that, but in some ways Blood Money was a big downgrade from the previous games. Hitman 3 in its current state today incorporates all the best things about Blood Money, the games that came before it, the game came after it, while cutting out the negatives.
The biggest problem with Blood Money for me was that it trivialized all challenge the game could have had by making disguises perfect and infallible. In the games that came before, having the right disguise only working from a distance, and get this: you actually had to act natural. You could just sprint between two armed guards, brushing both of their shoulders with a huge machine gun out as you passed by. In Blood Money disguises were simply an indicator of which rooms you were allowed to be in, and if you got a good enough disguise you could just be in all of them.
In WoA they fixed this without making you have to walk everywhere via the enforcer system, and better level design with tiered guards. Finding a disguise for the highest level guards let you go anywhere you want, but there would be more enforcers for you to have to avoid. Where’s more niche disguises that would reasonably make sense for nobody to recognize you were much better for moving around unabated.
A good observation. Hence why one of those games can afford to launch during a crowded window despite its lack of quality, and the other, despite their confidence in their work, and the high quality of their work, could not. You’re starting to get it now.
That’s just not how these things work. Launch windows have a documented history of being uniquely impactful to the long term success of games, movies, even products. It would take some serious evidence to the contrary for you to claim otherwise.
Also if an (already established) company’s future is jeopardized by a single game not doing well, I’m sorry but it’s not well managed. Ask me how I know.
That’s not really here nor there. It also isn’t really true.