I follow this stuff (as a non-physicist) so I understood it. It’s a pretty shallow article and mentions there there’s still evidence for the widely-accepted Lambda-CDM model. But like most coverage of MOND it declines to give good alternate explanations for specific key observations like the Bullet Cluster, gravitational lensing, and galactic outer rotational speeds.
So yeah a new observation that fits better with MOND than LCDM is certainly interesting, but it doesn’t flip the tables unless it does a better job explaining the prior phenomena too.
Eh, except so many double-down (or triple) on the swamps and caves while omitting more interesting settings like glaciers, oases, rainforests, and river deltas.
I don’t know what GOG galaxy is but I assume it’s a storefront like Steam.
Yep, basically that. No you don’t need it to launch games, I would skip it if this is your only game from GOG.
Sounds like if you run by opening Galaxy and hitting play, it won’t be the native version and will run through Rosetta 2 but if you run it from your applications folder it’s the native version. This is a bit odd because that makes it sound like by default what you have installed is BOTH versions which sounds like an awful waste of disk space
I don’t game on Mac these days but that seems very plausible.
If you do want another launcher option, Heroic works on Mac. I’m not sure if it gives any different options on what version to install. heroicgameslauncher.com
Prey 2006 is a slightly gory boomer shooter with interesting topsy-turvy levels, gravity tricks, a few cool enemies and guns and powers, and a campy alien abduction / invasion story. It might be a little underrated in its genre. Definitely fun.
But Prey 2017 was more of a clever stealth action / psych horror title in the vein of Deus Ex and of course System Shock. Brilliant interconnected level design, a deep story, a good (though not super original) roster of guns and superpowers, some tricky puzzles, and a few interesting and enemies. It gets a good amount of love but I still think it deserves wider recognition as an excellent game.
I mean, it’s not disqualified from being art just because the artist got paid by a corporation. Historically most great artists were paid by monarchs, religious leaders, nobility, or wealthy merchants, who were all the power brokers of their time.
But yeah the fact that this is a product branding logo has weird “hail corporate” vibes.
Damn, I really hope this isn’t true. I just started playing (even though my PC is below spec and I have to run it at potato quality) and I was having fun with the improvements over the original. I’ve followed the development and yeah initial launch was way premature but the 0.2 For Science! update looked to have turned things around.
But staff departure postings on LinkedIn are a very bad sign…
Happy birthday! I actually just started playing Journey for the first time yesterday, less than an hour I’d say (on Steam). The visuals and fluidity of controls are nice, nothing spectacular by today’s standards but I’m sure they were great back in the PS3 era. The beginning felt a little slow trudging through the sand until I understood how the scarf upgrades work. But then when I encountered another player it really started to click and go more smoothly. I like how the game encourages cooperation by pinging and refilling each other’s scarf energy, though I feel like progress might go slow again if I get stuck going solo next session. The puzzles are very simple but I was feeling sick so having a ‘cozy’ game was actually pretty nice.