You’re amazing. Format is great. I just scroll past the stuff that doesn’t interest me, but more often than not something catches my eye and I end up reading stuff I wouldn’t have clicked on (let alone waded through ads for) on a regular gaming site. That’s such a good feeling, and yeah, reminds me of the old days of flipping through gaming mags.
Hollow Knight isn’t exactly over when you finish the story. There are more fights, especially Godhome. If you can beat all that you’re an incredible player.
You probably know this but just wanted to make sure you’re not unintentionally missing out.
I don’t disagree with you. But don’t you think there’s a component of it that’s like, “Hey I want to both 1) release a game and 2) put food on table”? Since 99% of players are on Windows, actually doing both kind of necessitates building for Windows first.
As Linux gamers I think we should keep going in the direction we’ve been and making it easier and easier for devs to port to Linux or run their games through Proton and so forth. It’s been amazing and my time as a player has been so good in the last couple years. If we keep showing that, more players will come over and the userbase will grow. I’ve heard from plenty of others who have ditched Windows, because gaming was their last holdout.
The big AAA publishers aren’t struggling for basic needs. We can make demands of them. But the small inside devs? Help 'em out where you can.
For SR3, just do it, it’s a really well-made game and runs great and you don’t need any prior knowledge except to know that it’s kind of a GTA parody. I don’t think SR1 was even ported to PC, and SR2 is pretty buggy and unstable on modern machines (though fun aside from that). SR4 supposed to be pretty great (same engine as 3 I think) but I haven’t played it.
FH4 has a healthy playerbase and I’m pretty confident it’ll still be worth playing over the next year. However beyond that as the community slowly dwindles it will eventually become less fun with fewer people doing Forzathons or seasonal co-ops or using the auctions, even if the servers are still running.
KSP has what players call “the Kraken” where the game engine sometimes bugs out and causes your vehicle to spin out of control and/or explode for no apparent reason. It happens more with really big vessels and complex missions. But yeah it’s not bug-free and you’ll want to quicksave often so you don’t lose hours of work.
If you like the cheesy story, Saints Row the Third is wacky awesome fun. It’s not 100 hours so you’d have to replay it, but you could do that co-op with a couple of friends. There’s nothing quite like bailing out of your fighter jet wearing a hotdog costume and then blowing up half a city block with your rocket launcher on the way down.
Vampire Survivors is a good candidate too, regularly introducing new characters and weapon combos and weird secrets for pretty non-stop dopamine. Maybe you could get 100 hours with the expansions but that seems like a stretch.
Honorable mention to Forza Horizon 4, it’s everything Burnout Paradise wished it could be and had a smile on my face nearly the entire time. Although there were a few spots where I set the difficulty too high and/or didn’t tune up my car and lost races, so that was less fun, but kind of my own fault. Well over 100 hours on this one, but the base game has only come down to $12 and won’t be sold after today!
I love KSP, but no way, it’s full of challenges that require deliberate planning, patience, persistence and more. e.g. Your first Mun landing, or making a vehicle that can successfully return from Eve. Those are not adrenaline-fueled non-stop thrills, but rather careful exercises in engineering and discipline occasionally punctuated with excitement.
No, the last game that got me hooked for hundreds of hours is modded Cyberpunk 2077, but I don’t know if it can be found for 10 bucks.
Haha, well if it’s any consolation, nobody fully understands it. That’s why we’re still looking at various theories of quantum gravity or even random gravity.