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Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Dark_Arc, do games w China announced new laws to limit microtransactions, affecting major corporations like Tencent.
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I think you could go two ways with that. The psychologist could be under a mandate to give feedback to ensure your game is not going to be an addiction or they could be under a mandate to make it as addictive as possible. The latter is way more likely but I wouldn’t totally rule out the value add of any psychologist to any game.

Dark_Arc, do games w Star Citizen Just Had its Biggest Crowdfunding Day Ever With $3.5 Million in 24 Hours
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I think Hunt Showdown has done really well in the extraction shooter genre

Dark_Arc, do games w Bethesda Is Responding to Negative Reviews of Starfield on Steam
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Huh, thanks for the tip!

Dark_Arc, do games w Bethesda Is Responding to Negative Reviews of Starfield on Steam
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Fair assessment, though I’d critique:

Every time you have a major bug, game crash, or save corruption it takes you out of the world and forces you to remember you’re playing a game that barely works, which makes you like it less.

These aren’t the improvements you said you wanted ;) Fixing physics, adding vehicles, etc are features/major changes that can increase instability/take a lot more time to QA.

Dark_Arc, do games w Bethesda Is Responding to Negative Reviews of Starfield on Steam
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All Edge did, was drop legacy compatibility mode, nothing else. Underlying Trident engine got a minor bump.

Really? So Chakra was just a fever dream I had? (windowscentral.com/microsoft-edge-gets-better-aga…)

The initial release of EdgeHTML on Windows 10 included more than 4000 interoperability fixes. (en.m.wikipedia.org/wiki/EdgeHTML#cite_note-13)

Initial public release of Microsoft Edge. Contains improvements to performance, support for HTML5 and CSS3.

“Minor bump” that fixed 4,000 bugs, and added HTML5 and CSS3.

I suppose ES6, C++11, Java 8, Python 3, etc are also just “minor bumps.”

I didn’t even buy the game, it didn’t seem interesting to me. I just am frustrated by the fundamental lack of understanding about what an “engine” is and the fact that they’re almost always being iterated on in different ways.

Diversity of engines is a good thing, everything shouldn’t be Unreal Engine, Blink, V8, Clang, etc

Dark_Arc, do games w Bethesda Is Responding to Negative Reviews of Starfield on Steam
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Creation Engine is static. Others, you are right, change.

Points out it does change.

jUst sLappInG a nUmbeR 2 aT tHe End dOesN’t mEan iT’s bEtTer

That’s like how Microsoft made Edge browser by forking IE11 and it’s suppose to be better.

It is… By a lot, ask any web developer. Even before they switched to using Blink under the hood it was a significantly better browser. Now it’s literally a reskinned Chrome. Meanwhile IE11 is a complete mess that requires a ton of hacks to get it to do what you want.

In both cases IE -> Edge and Edge -> Chrome Microsoft changed the literal browser engine. … This just kinda makes my point even more so, the general public has no idea what constitutes an “engine change” and can’t judge whether that will yield the results they want.

Oh my. Source 1 had that when Half-Life2 was released. Advancement.

You’ve seen how low poly Half-Life 2 is right…? Destiny 2 only allows certain areas to have the flashlight on because if they don’t plan for it the flash lights can tank their frame rates (seriously) – but hey “Left 4 Dead 2 had a flashlight in source engine!” /s.

I can almost guarantee Half-Life two also didn’t have “Global illumination”, maybe real time lighting for the flashlight, but Global Illumination is a much bigger thing.

This is Half-Life 2 with global illumination: youtu.be/WWYpKRETv8k?si=9eTDmx10m3l9nwdR

Here’s an old forum from 2005 talking about how “real global illumination isn’t yet possible” gamedev.net/forums/topic/…/3282572/

Dark_Arc, do games w Bethesda Is Responding to Negative Reviews of Starfield on Steam
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I would assume those things are just not prioritized by management because they’ve never been things that have caused sufficient outrage and/or aren’t seen as things that can increase sales… You can’t exactly use “look we fixed physics” in a marketing video to sell a new game. Maybe you can use “look we have vehicles”… but what’s the number of people that will really care? What % will that increase sales?

e.g. maybe someone would care if EA made your need for speed character able to get out of the car and walk around… Do I care? Nah.

(I bothered to look at the Wikipedia page and) they added multiplayer support to Creation Engine for Fallout 76, that was a huge undertaking.

Dark_Arc, do games w Bethesda Is Responding to Negative Reviews of Starfield on Steam
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Bethesda revealed in June 2021 that they were working on a new iteration of the engine called Creation Engine 2, and that it would power their upcoming games Starfield and The Elder Scrolls VI. Creation Engine 2 features real-time global illumination and advanced volumetric lighting.

en.m.wikipedia.org/wiki/Creation_Engine

Case and point

Dark_Arc, do games w Bethesda Is Responding to Negative Reviews of Starfield on Steam
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“Engines” are not static things. What we call “Unreal Engine” goes back to the 90s.

These comments always bug me as a programmer because it’s like someone calling a 2023 Camero old because it doesn’t have the acceleration of a 2023 Mustang… The “age” almost certainly isn’t the problem, it’s where the effort has or hasn’t been put in to the engine and more importantly the game itself (e.g., carrying on the metaphor, the Camero might be slower getting up to speed because all the R&D for the last 3 years was on a smooth ride).

Dark_Arc, do gaming w What game genre would you like to see more entrants in?
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Never heard of blur, looked it up, you might enjoy store.steampowered.com/app/…/GRIP_Combat_Racing/

Dark_Arc, do gaming w What game genre would you like to see more entrants in?
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Diabotical did do teams and objectives. I think what really needs to happen to bring the genre back to life though is for there to be a really good campaign tied to a really good multiplayer experience that brings in some new weapon design instead of the Quake meta weapons with minor tweaks.

UT4 was looking promising in terms of multiplayer before Epic killed the project.

You might like roboquest it’s a very recent game that’s not PvP but has a lot of AFPS characteristics.

IDK, kinda feels like we need idSoftware to do a new Quake with new story and new weapons even if they don’t call it Quake (or to release a DOOM multiplayer experience that is actually fun).

Dark_Arc, do gaming w What game genre would you like to see more entrants in?
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Checkout Distance on Steam. It’s definitely up there in terms of unique racing games.

Split/Second was also a really interesting take on racing, I wish they had released DLCs or something to add more maps, the way that game worked with the crazy visuals to open up new shortcuts and modify the track midrace was an awesome idea

Dark_Arc, do gaming w What game genre would you like to see more entrants in?
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Crytek is working on Crysis 4 🙂

Dark_Arc, do gaming w What game genre would you like to see more entrants in?
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Yeah… Diabotical looked like a promising update to AFPS (which is what I’d say you’re describing), but it didn’t change enough of the formula (I blame the weapon design choices) and it launched on EGS instead of steam.

Dark_Arc, do games w CD Projekt quest designer discusses the "challenge" of developing Cyberpunk 2 for Unreal Engine
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Maybe, it might also be easier to reuse portions of the engine in Unreal Engine while using parts of Unreal (like its rendering engine) than you think though. Assets largely I’d expect to be portable or at least comvertable with a custom asset loader.

I’m talking a little out of my ass though, and neither of us is familiar with the code. Point being though, it’s a little different moving engines than rewriting a complicated web server (a project I have been a part of and would not recommend).

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