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Dark_Arc, do games w Bungie CEO Claims Layoffs Were Due to Destiny 2 Underperformance - IGN
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There’s a couple here and there, it’s not like new players have completely stopped joining, but there’s not that many.

That’s typical when you hit market saturation/have an established game. Look at wow or RuneScape. The revenue comes from the people already playing your game.

The new light onboarding really was abysmal when I went through it earlier this year

You should’ve seen it before beyond light launched.

“Go shoot that, now that, now that. I’m so glad you’re back guardian. Welcome to the tower.”

My friends and I started without anyone to pull us through that mess, and we figured out what to do with Google and just clicking on things. We’ve since grown to a group of like 10ish, but yeah … Like newer people don’t really get what it was like before. It’s not great, but it’s gotten better.

Dark_Arc, do games w Bungie CEO Claims Layoffs Were Due to Destiny 2 Underperformance - IGN
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Despite what others are saying, the game is fine (at least compared to its previous state/status)… They’ve made a lot of changes to improve the onboarding experience and remove pain points. They’ve made things less grindy and more engaging every expansion.

The last DLC just had kind of a meh story to it, “the discovery of strand.” The environment they used also wasn’t all that pretty or interesting. It wasn’t snow, it wasn’t a swamp, it was a minimalistic city-scape with some canyons.

That, plus increased pricing and over dramatization of the loss of the red war and foresaken content (which wasn’t even that good compared to the new stuff mind you – it was extremely short and grindy) has almost definitely caused the profit loss.

Not to mention, playlist activities still feel bland… Implement map voting and modifier voting, and make a higher difficulty playlist for PvE content. I swear once you’re caught up, it’s either stomp over everything in the same 5 maps over and over, or face the exact same somewhat challenging (or extremely challenging) encounter over and over for an entire week. They have all this content they could open up to high end rewards and mutators, but they don’t.

Dark_Arc, do games w Bungie CEO Claims Layoffs Were Due to Destiny 2 Underperformance - IGN
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There are new players… We just brought another on last month… It’s really not that bad. The new light stuff has actually been worked into a pretty nice onboarding experience.

Dark_Arc, do games w Stop using Fandom
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That’s really cool!

Dark_Arc, do gaming w Stop blaming teeth for Cities: Skylines 2 performance problems, say devs
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I largely agree with what you’re saying but I’m going to add… If you get to the point of release and you’re off 300% and not 15% … you screwed up.

There definitely aren’t easy answers to these kinds of problems but there are steps that should be taken along the way to prevent them. Getting to the end and then addressing any and all performance issues is a recipe for disaster.

You don’t want to be making major architectural changes at this point in the process. You want to be dealing with hiccups. Throwing hardware at the problem and “optimization” only go so far.

Dark_Arc, do gaming w 2023 Is The Best Year For Games In A While (And Maybe Ever?)
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Just wait until the Discord VC really starts to squeeze

Dark_Arc, do gaming w Backpack Battles: business model i haven't seen since Minecraft, and it seems to be working?
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I guess that’s fair, but a lot of games also have “save anywhere” kind of saves where you can just close the game. Or they’re “there is no pause button” games.

I guess we’re just two kinds of gamers though.

Dark_Arc, do gaming w Backpack Battles: business model i haven't seen since Minecraft, and it seems to be working?
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I mean … Valve has an extremely reliable 2 hours or 2 weeks policy which is good enough for most games IMO. I’ve rarely needed more than that in terms of a demo to gauge whether I want to keep something or not

Dark_Arc, do games w Microsoft expected to finally buy Activision Blizzard next week
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Go look at Fallout 76’s reviews, it was unpopular at launch (IIRC) but it’s doing very well now … and that’s the point, they kept the lights on until the majority of players were happy.

Minecraft has had several games derived from it, that were entirely different games set in the Minecraft universe.

Microsoft bought Bethesda 3 years ago. To say that they had no ability to influence and/or didn’t take a risk on Starfield is … lazy at best.

And yes, they own Redfall as well, time will tell if they fix that one or it’s just a straight up failure.

Dark_Arc, do games w CD Projekt Red devs are forming a Polish games industry union after a wave of layoffs earlier this year
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Devs are not as easy to replace as factory workers, EU and US/CA software talent is top tier. I’d imagine even factory workers aren’t so easy to replace these days.

Dark_Arc, do games w Microsoft expected to finally buy Activision Blizzard next week
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Dark_Arc, do games w Microsoft expected to finally buy Activision Blizzard next week
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Microsoft even with Activision Blizzard would not have a captured market. Valve, Crytek, Sony (which now holds Bungie), Epic, Electronic Arts, CD Projekt Red, Take-Two, and Ubisoft are all still quite potent AAA capable studio just in the PC space … along with tons of independent studios (e.g., Ghost Ship Games, Shiro Games, Hello Games, Re-Logic).

The Microsoft internal doc leak said they’re mostly after King Games (mobile games) anyways. I’d wager at worst Microsoft will let the traditionally Activision & Blizzard studios do their things… at best they’ll clean up the executive teams and let the devs “play” a bit more with the IPs.

Mojang has flourished under Microsoft.

Dark_Arc, do games w Microsoft expected to finally buy Activision Blizzard next week
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I mean, it’s had plenty of success with its own IP… Heard of Starfield? Minecraft … and it’s nth successful Spinoff? Forza Horizon 5? Sea of Thieves? Flight Simulator 40th Anniversary Edition? Age of Empires IV? Age of Empires XYZ DE? Fallout 76?

The only major “flop” I can think of that wasn’t corrected (at least so far) is Halo Infinite and … that largely seems to be a 343 issue. There’s also Redfall, but that was a new IP in an over saturated space … it’s not like they’ve stopped developing IPs, fixing games, and trying new things.

Dark_Arc, do games w Microsoft expected to finally buy Activision Blizzard next week
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Exactly what I’m hoping for.

Dark_Arc, do games w Microsoft expected to finally buy Activision Blizzard next week
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Honestly I’m okay with this one, but it’s mostly because Activision Blizzard has great IP with some seriously awful management … and Microsoft actually has been doing much better in that department for games.

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