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Dark_Arc, do games w What MMORPG are you playing, and why?
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If you’re interested, now is a good time to start playing. There are some limited edition hats being dropped for the holiday!

Dark_Arc, do games w What MMORPG are you playing, and why?
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Brighter Shores! It’s a new game by Andrew Gower on his new game engine (just came out last month).

It’s a point and click game similar to RuneScape that’s mostly a second screen game. It’s in early access and a lot will probably change in the coming months based on feedback (they’ve already confirmed they’re rethinking some of their combat design and adding action queuing).

Unlike RuneScape it’s been designed out of the gate to provide people with a way to engage without sinking a ton of time. You can do fully offline training in this game, so you can be gaining XP while you sleep.

The game runs like a dream, has a very well done sound track, tastefully simplistic graphics, and just generally is a cozy/feel good MMO with light humor and puns.

No micro transactions, generous amount of free to play content, and a $6/mo subscription for all content.

Dark_Arc, do games w Epic Store's Unreal Tournament page now has free download links to Unreal, Unreal 2, and Unreal Tournament '99
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There’s also github.com/OpenTournament/OpenTournament for those looking for something more modern (RIP UT4).

Dark_Arc, do games w US rep asks Valve to remove ‘Oct. 7’ game from Steam
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Yes, they did give that exact example just with the opposite political framing.

Dark_Arc, do games w What are your favorite 1000+ hour games?
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I mean, fishing is more comparable to mining in RS2, there are other skills (typically refinement oriented skills) that have more down time between clicks.

Combat I definitely feel needs refinement. Though, I actually do like the fact that combat is not “I have a bow and I’m shooting something 1 tile in front of me and/or safe spotting.”

The skills are only trained in one area, but they have interactions across areas. You use resources gathered in the forest in town and in the mines. The weapons you make in the mines can be tuned to any other location (etc…)

Andrew does a pretty decent job of explaining the thought process here if you’re interested: store.steampowered.com/…/4442331835939160237

A lot of this is to solve the long time MMO issue of “new content is released but it’s only for high level players and long time layers in general have a ton of advantages in the new area.”

Dark_Arc, do games w What are your favorite 1000+ hour games?
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You should try Brighter Shores.

The original RuneScape developers and owners (i.e. Andrew Gower and his brothers) are back with a new game, at a new company, with an industry shattering $5.99/mo subscription price for all content.

No micro transactions, no pay to win, no outrageous DLC pricing, no bull shit … just a fun game with many similarities to OSRS but also modernizations, formula improvements, and lessons learned.

Dark_Arc, do gaming w Pocketpair reveals specific patents featured in Nintendo's lawsuit against Palworld
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The problem is a hash algorithm is exactly the sort of thing that copyright would be horrible at protecting. The source code is hardly relevant at all, it’s the operations that matter.

A big part of patents is to allow private sector research to occur. RCA failed and maybe patents should just fail too.

Dark_Arc, do gaming w Pocketpair reveals specific patents featured in Nintendo's lawsuit against Palworld
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like the umbrella wedge/spring to make it open automatically.

That to me is a very specific algorithm. It’s a simple mechanism but putting it together might be a bit tricky.

That’s very similar to SHA, it’s a fairly simple set of mechanisms but the actual composure of those ideas into something that works as well as SHA does takes very specific research experience. It’s not at all an abstract idea, it’s a very concrete and specific set of operations that you invented first.

Imagine if the patent was “an umbrella can open itself with the push of button” no further details. That’s close to the level of detail some software patents are argued at and effectively what the “put a game in your loading screen” patent was awarded on.

You can’t patent the idea that “an umbrella should be able to open [somehow]” so I likewise think it’s ridiculous that someone was able to parent “your game [somehow] runs another simpler game before it runs.”

Patents should be to protect very specific research so that the private sector can do said research and profit from it. Patents should not block out broad concepts. The patent in the video game situation was and should’ve been ruled as bogus. It’s not the type of thing anyone needed to research or think about, you just literally go “what if I added a game to my loading screen” and you’re in violation.

Dark_Arc, do gaming w Pocketpair reveals specific patents featured in Nintendo's lawsuit against Palworld
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I think software patents should really only apply to extremely tricky algorithmic “discoveries” (which I would consider inventions, as someone that’s written a SHA256 implementation from reference material, nobody is “just coming up with that”).

“Ingenuity patents” like that loading screen game are everything that’s wrong with software patents. It’s not all that crazy of an idea to add a game while waiting to play the main game. There’s no radical research required there, just an idea.

I don’t think vague ideas like “a game in a loading screen” are sufficiently creative to warrant a patent.

Dark_Arc, do gaming w Pocketpair reveals specific patents featured in Nintendo's lawsuit against Palworld
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Or at least the bar should be much much higher. Like if you’ve invented the SHA algorithm… Fine.

However, if you’ve just invented “a way to purchase something over the network via a phone”… That is not patent worthy.

Dark_Arc, do games w After Era of Bloat, Veteran Video-Game Developers Are Going Smaller
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Nintendo is in a very envious spot in general. Hell, I think Nintendo makes some great games, I just wish they wouldn’t force me to buy yet another computer solely for the purpose of playing their games. I haven’t owned a Mario Kart or Zelda game in years but I’d love to play if I could do so on PC/Linux.

Dark_Arc, do games w After Era of Bloat, Veteran Video-Game Developers Are Going Smaller
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Yeah, maybe I’m just wrong in general … The above doesn’t look that different from say black ops 6 footage.

I definitely wish for a return to the linear format (or simi linear where there are a few concurrent linear quests going on). I think straight up open world just lends itself to making a lot of walking simulators.

Halo Infinity was one of the most boring games I ever played between the weapons sounding like toys and the spread out objectives with no clear central mission.

Dark_Arc, do games w After Era of Bloat, Veteran Video-Game Developers Are Going Smaller
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Because graphics still sell games. You can do simplified graphics like Nintendo and still sell games, but lots of people want the photo realistic experience and the bar for that has gone way way up incrementally over the years.

youtu.be/GB20A8CitRU?si=ZN-V-FAnKjnxGHBs

Dark_Arc, do games w Are there any apps or sites that collate all the patch notes for games?
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I’m happy to say, IMO, you’re still using the meta RSS client haha

Dark_Arc, do games w Are there any apps or sites that collate all the patch notes for games?
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I use Inoreader on both desktop and mobile (they have a very feature rich app, synchronize your experience up, and have a generous free plan).

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