I’m a huge FF fan, and 14 has a lot of praise so I had a go. I enjoyed FFXI somewhat so I thought maybe 14 would be enjoyable, but no matter how long I stuck around I just couldn’t figure out if it was fun. I spent a lot of time making number go up, but when I stepped away from the computer I felt like I hadn’t achieved anything.
I played through the base game. The first expansion. Began the second expansion. I reflected on my experience and I couldn’t even tell you what the game was about. It’s just walk here, click an NPC, walk there click an NPC, fight battle, repeat. And the battles are so boring; the expectation is that you learn the ideal rotation of attacks and abilities and you just apply that to 99% of battles and make sure to do them efficiently - if you can’t do that you are labelled a noob.
Maybe the difference between 11 and 14 was that I did 11 with a friend, so it felt like I was spending time with him, whereas I did 14 by myself.
I think it’s proven fact that things often sell off of the art and IP, sometimes for those alone. If that wasn’t the case they wouldn’t fight so hard to protect it.
This is the most level headed approach to IP I’ve seen. If you’re not willing to use the property you forfeit it. It’s a common contact for licensing rights for movies that forces a studio to make a movie or lose rights. That way people can’t squat on a licence to prevent others using it.
Tactics is getting more of a remaster than a remake. It’s also missing a bunch of content that was added in the PSP version. Honestly I don’t think it will sell terribly well.
Fishburne was very diplomatic when asked for his opinion on the finished Matrix 4: “it was better than I expected, but not as good as I had hoped”.
Hugo weaving, the actor for Smith, didn’t appear in the film due to alleged scheduling conflicts, but I suspect he took a look at the script and noped out of it.
Did you even read what you’re linking? Nothing on that page explains the contradictory grammar of the template.
Taken literally, it’s suggesting that nobody is saying nothing (therefore everyone is saying something). But it is trying to say that no one has said anything, meaning the next action is unprompted.
I played it on the SNES. It’s a sci-fi platformer that I felt shared themes with movies like Total Recall, They Live, Blade Runner, Running Man.
You start as Conrad, who has crash landed on Titan, being chased by mysterious bad guys, and with no memory of why. All you have is a gun, and a video recording of yourself telling you where to go for the next clue.