Just that it’s fairly similar across other industries. It’s a pretty common thread in most industries when people try to force things through without planning properly.
Also I wasn’t ranting about other industries, just making a note that it occurs everywhere. Profit for profit sake has made a lot of industries worse, including the gaming industry.
Edit: do you think QA/QC and development work only occurs in the gaming industry?
It fails downwards. And I know that doesn’t make sense but when you push something through as fast as possible everything below it falters.
QA is garbage, QC is garbage, development becomes garbage because of those fast timelines because something has to be cut. You can’t do everything you need to do with shorter timelines - and that’s where it becomes “in the name of profit”.
Have a VP wanting to ram a newly acquired Europe entity through a migration and I am just yelling in every meeting about regulations. No one gives a shit so I’m just making them sign everything they say. CYA in full deployment.