Computerchairgeneral

@Computerchairgeneral@kbin.social

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Computerchairgeneral,

Once again fans are stepping up to help Bethesda patch up their latest release. Still, the fact that there are no city maps is just kind of baffling. I could understand a bad map or a confusing map, but just a bunch of icons in blank space? It still feels like it should be a glitch even though it is apparently completely intended.

Computerchairgeneral,

Honestly, I'd completely forgotten that Embracer had bought out Gearbox. Curious to see who ends up acquiring them, if anyone actually does. Also have to wonder just how many studios Embracer is going to end up selling off or shutting down by the end of this.

Computerchairgeneral,

If/when this game releases I'm looking forward to the videos and articles charting the troubled development cycle from start to finish. At this point, there has to be a lot of material there.

Computerchairgeneral,

Not that interested in Indiana Jones as a franchise, but I'm curious to see what MachineGames can do with it. I could see some interesting traversal and combat gameplay with the whip, but I guess we'll learn more next year.

Computerchairgeneral,

Obviously, GameStop has a vested interest in discs sticking around, but it feels like that ship has sailed. Can't remember the last time I bought a physical game and it wouldn't surprise me if the next generation of consoles do away with disc drives altogether. Not really sure how to feel about that. Kind of sad having grown up using discs, but at the same time, it just feels inevitable that consoles are going to move to digital-only distribution.

Computerchairgeneral,

The IATSE discussing unionization is good, actually unionizing is even better. Although, I'm not sure how much unionization would actually do to curb crunch culture. It will obviously help on some level, but with the idea of crunching so ingrained in the industry, I feel like it will take a while for anything to change.

Computerchairgeneral,

Generally, what you have on the list is what I want to see from a gaming news outlet. I especially like the idea of focusing on older games, mods, niche communities, and that sort of thing. I guess if there was more of something I wanted to see in games journalism it's more in-depth coverage of gaming topics and less rushing to cover the latest AAA release. I'd much rather be reading a long-form article about microtransactions or watching a video essay on the possibility of a video game actor strike than reading about where to find the best ship or weapon in Starfield. Of course, I'm just some random person on the internet, so take that all with a grain of salt.

Computerchairgeneral,

I mean, I can kind of understand why giant RPGS like BG3 and Starfield need to be so large, but it just feels like every game nowadays is going to eat up a huge chunk of your storage no matter what it is. With both console and PC games moving to SSD as the standard storage medium, I'm hoping that developers will actually figure out how to optimize for storage space, but I'm not holding my breath.

Computerchairgeneral,

Disappointing, but not surprising given how poorly received the last Saints Row game was and how Embracer made it clear they were going to be closing studios once their Saudi deal fell through. Hopefully, some of the studio can land on their feet, but still, thirty years in the industry just to get shut down like that.

Computerchairgeneral,

Well, that's another reason to consider completely switching over to gaming on PC. The free games are nice, but the quality always varies month to month and I really have to wonder if it's worth it to stay subscribed.

Computerchairgeneral,

Not all that surprising honestly. Starfield is going to be Bethesda's focus and main talking point for a few years at least. And who knows how many games are scheduled between it and ES6, whenever it comes out. Given that Bethesda generally likes a short window between reveal and release I'm wondering just how much they regret teasing a game that might not release for another three or four years.

Computerchairgeneral,

Sure, my backlog of unplayed games wasn't big enough already. Why not throw a few more on the pile?

Computerchairgeneral,

Well, probably not going to be a great month if that's the headline game. Hopefully, the other two make up for it.

EA's BioWare will lay off 50 and cut ties with unionized Keywords playtesting group (venturebeat.com) angielski

Neither the layoffs nor breaking ties with a playtesting company that knows their worth in the market sound like they're going to help BioWare make RPGs that can compete with Baldur's Gate 3, formerly a BioWare series.

Computerchairgeneral,

Yeah. I'm sure laying off staff who have been crunching on Dreadwolf for who knows how long is really going to "unlock the creativity" of everyone left. At least some of the people laid off will be able to find work in other parts of the company. Honestly, if Dreadwolf and the new Mass Effect aren't successes then I feel like it will only be a matter of time until we hear about EA shutting the studio down. Hopefully, Dreadwolf is good and sells well, but the people working on it have to be under a lot of pressure between the layoffs, Biowares last two games failing, and BG3 setting a new standard for RPGs.

Computerchairgeneral,

Really excited about Alan Wake 2. So far it's looking like a great mash-up between the first game's more traditional horror elements and the more surreal stuff introduced in Control. Looking forward to release day.

Computerchairgeneral,

Disappointing. Obviously, there's no way to tell whether the game would have actually been good or not, but stepping away from the Ubisoft formula and taking some inspiration from Elden Ring would have been a step in the right direction.

Computerchairgeneral,

I enjoyed the demo they put out for this, definitely nailed the cozy exploration aspect. Looking forward to picking it up when it launches.

Computerchairgeneral,

Just finished Cult of the Lamb, but might have to pick it up for this. The survival mechanics sound interesting and it seems like they mesh well with the base game. Also, the crown having its own little tent when you sleep is a nice touch.

Computerchairgeneral,

I am morbidly curious about how this movie will turn out. Will they try and make it a family-friendly adventure movie influenced by the first game? Or base it on the sequels, which tried to make everything darker and edgier? Also, why? Like, I would love it if there was a resurgence of interest in Jak & Daxter, but of all the IPs Sony wanted to adapt for film they chose one that hasn't had a game released since 2009?

Computerchairgeneral,

Honestly, I'm surprised the 360 store was still up and running. At least purchases can still be downloaded and backward compatibility means most of these games will still be accessible.

Computerchairgeneral,

I didn't know a Twin Peaks game was something I needed in my life. Looking forward to the full release.

Computerchairgeneral,

I mean I don't think the pirates needed their permission, but it's a nice gesture at least. Accepting the reality that people will pirate your games makes for much better PR than trying to crack down on it through DRM.

Computerchairgeneral,

It sounds like a dumb idea, but I kind of see where he's coming from at least that it would be easier for developers. Admittedly consoles today are a lot closer in specs than they use to be, but you still have issues crop up like Larian Studios having to delay BG3 for Series X because they have to get split-screen working on Series S before it can launch. So I can see the appeal of only having to develop games on one console. But I don't really see the benefit to players, since whoever made the one console would have a monopoly on the market.

Computerchairgeneral,

It's always a shame when layoffs like this happen, but not surprising given the game's lukewarm reception. Hopefully, the laid-off employees can find other work and the studio can recover.

Computerchairgeneral,

Glad to see Sony supporting bigger storage options, given how much space AAA games are taking up these days.

Computerchairgeneral,

I need to return some video tapes reinstall New Vegas.

Computerchairgeneral,

It's a shame we didn't get a proper sequel to Mania. Still, at least we're getting a spiritual successor that hopefully lives up to its predecessor. And I'm excited to see what Evening Star does with an original property.

Computerchairgeneral,

Not a big golf game fan, but Death's Door looks like it could be fun. I'm surprised Dreams hasn't already been a PS Plus title. Given the focus on game creation, you would think Sony would have wanted it in as many hands as possible.

Computerchairgeneral,

It feels weird to be watching this conference in such high quality. I had forgotten just how many memes this conference spawned, but I do miss that awkwardness a lot of the mid-2000s E3 presentations had. They weren't just a guy in a suit talking about sales figures anymore, but they were still a long way from the more polished showcases we have today.

Computerchairgeneral,

I'd say so, but then again Morrowind has a lot of quirks that make it hard to get into for modern players. Like the fact that the game doesn't have quest markers. Instead, you get directions like "follow the road and turn left at the fork, it'll be the first cave you see" and you have to follow those directions if you want to find anything. Or how the game uses a dice roll-like system to decide if you hit with your weapon or succeed at casting a spell. At the same time, there is a lot to like about Morrowind if you give it a chance. Unlike a lot of modern RPGs, you don't start out as anyone special. You're a nobody and you stay as a nobody for a good chunk of the game. To advance in the various guilds you have to actually level up your various skills and do enough quests to earn a promotion. So when you do reach the rank of guild master or complete the main quest and people call you a hero it feels like you've really accomplished something.

So yeah. Definitely worth playing, but it's not for everybody and you have to remember that it's an RPG from the early 2000s. If you play it with OpenMW there's a great site called Modding OpenMW that catalogs mods that are compatible with OpenMW.

Computerchairgeneral,

I've been playing Doom 2 and getting into Doom mods. I saw a video about the Ashes 2063 mod and decided to try it out. It's a post-apocalyptic mod inspired by series like Fallout, Stalker, and Metro. I've seen a lot of mixed reactions about it online, but I'm really enjoying it so far, especially the second episode. It's almost like a Bethesda-style Fallout game built in Doom with little side quests and hub areas to explore in between the shooting. I keep having to remind myself that it's a free Doom mod and not an indie throwback shooter built from the ground up.

Ubisoft Can Delete Inactive Accounts, Making Users Lose Access to Their Games (gamerant.com) angielski

In a response to a post from the AntiDRM Twitter account, Ubisoft Support has clarified that users who don’t sign in to their account can potentially lose access to Ubisoft games they’ve purchased. The initial post from AntiDRM featured a snippet of an e-mail sent to a user from Ubisoft notifying them that their account had...

Computerchairgeneral,

Well. This certainly has me reconsidering buying any Ubisoft games. I get that we just license all our entertainment now when we purchase it legally, but most companies are smart enough to not remind you of that fact and how easily they could cut you off from everything you've bought.

Computerchairgeneral,

Oh man, I played so much of this game growing up. Yeah, a lot of the flak it gets for repetitive gameplay, poor controls, and edginess is somewhat justified. At the same time, I feel like this was perfectly aimed at mid-2000s kids who wanted a more "mature" and "adult" Sonic game without really understanding what that meant.

Computerchairgeneral,

All the hype around the My House Wad last month got me interested in playing Doom II so I'm working my way through it this week. I played through the first Doom ages ago, but just never got around to the sequel. Looking forward to diving into the Doom 2 modding scene when I've played through it.

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