It’s just fucking hard. All the random builds and bad guys. The best hint is to use small walls to your advantage and to sometimes run away and avoid creatures. After you die and die and die you start to learn how all the baddies move around. You can eventually get good. It took me 45 attempts to get my first win, but I had 10 more wins by attempt 70. I was hooked on that game hard for a while.
If you’ve never gotten it yet, get “Shattered Pixel Dungeon” on your phone. Completely free game. Most of what you speak of, and you’ll feel like you’ve really pulled some shit off after you beat it the first time.
I think it’s an age gap 9f when you started gaming. If you were a gamer back in the 80’s and early 90’s, you played because it was a challenge to overcome and that’s what you enjoyed.
You didn’t want to “play” a game. You wanted to “beat” a game. No one played Mike Tysons Punch Out for the story. It was a challenge that took many hours worth of attempts, trial and error, and skill to beat. You liked it and remembered it because it was hard.
Part of the reason they were hard back then was due to file size and lack of saving and such, so hard games took longer to be bored of and sold better, but those were the games that we got hooked on. The challenge. New gamers are hooked on the stories and the entertainment, which is all well and good. Just a different type of crack.
StarCraft brood wars and warcraft 3 had like 80% of my time in custom games playing turret defense games and whatnot. I say those were pretty much the birthplace of League of Legends.
Now factor in the cost savings from a lower server load and less staff to run the back end, and possibly the smaller licensing\use costs for the games available to play since less people would be accessing those games.
This going to be a total venture capitalist play. It was already set that the fifty billion dollar acquisition was also going to be placing EA in like twenty billion in debts. They’ll flood it with more debts, piece the IP’s all out, legal launder the money, and take ea into bankruptcy.
Yeah, inflation is a thing. But so is increasing volumes in sales with low cost distribution of the product.
After a game is made now, the only cost is distribution now, and games sell in larger volumes than ever before, making more money than ever before. A game like BL4? Even if they spent $300,000,000 making the game they only need to sell 6,000,000 copies to recoup costs at $70. BL3 has sold 18,000,000 copies. A huge profit, even if most of those sales were on sale prices. BL3 was made and advertised with a 140 million dollar budget.
It was put out that everyone should change their passwords. That kind of info for like 90 million steam accounts would fetch a much higher price or ransom than some personal info on a bunch of people like names, phone numbers and an address.