So, you may have known this if you played the game or perhaps even spent two minutes researching the thing you're pretending to be an expert on, but you don't have to spend money on the game. Like, at all. And other people spending money on the game doesn't impact you, as a player, because there is no multiplayer.
Anyway, thanks for the live demonstration of my point about informed opinions and such. This concludes the "ridicule" portion, now begins "dismiss".
You've yet to articulate what's unethical. You can't just say "it's bad because I say so" and expect anybody to be onboard. Use your words and show us that you actually understand the things you're talking about. Because so far, it really seems more like you're just trying to show off how enlightened you are for not liking a popular thing, and less like something you actually fully comprehend or actually care about in the first place.
I don’t have to play any mobile F2P gacha games, in order to know that they’re trash.
You do, actually. That's kinda the entire point of what I just said.
It is never okay to associate with gacha games, on any level.
Another strange confusion between "opinion" and "fact". Maybe you don't like gacha games; that's fine, but other people love them, and some of them probably think whatever indie arthouse gamejam game or whatever you find superior is actually trash.
People can spend their time and money however they want to. The fact that it seems to bother you is something that perhaps you may want to reflect upon, maybe isolate whatever insecurity you have that's causing this sort of disproportional reaction from you.
You have very strong opinions for a game you clearly have never played. If you boldly claim a game is "trash", but haven't actually played a minute of it yourself, then your opinion is invalid, and should be ridiculed and dismissed.
That said, if you're actually looking for a real answer and not just shouting "look at me and my superior, sophisticated taste in video games," it may come as a shock to learn that the answer isn't as profound as you may think: Different people like different things.
While all of that appears to be true, that doesn't mean Nintendo/TPC aren't able to make this small studio's lives a nightmare if they wanted. I have a feeling that the level of scrutiny the studio will be under from now on is going to inhibit any real innovation, as they're already walking a very fine line as it is.
I've got a feeling that the legal issues, even if they're in the clear, are going to pose a lot of problems for the longevity of the game. But, I'm really hopeful that this sparks inspiration for other devs to take on the monster collecting genre. Pokemon has dominated that space for so long that they practically define the genre at this point, so it'll be nice to see new monster collectors come out with their own unique styles.
The Dreamcast really was ahead of its time. VMU-linking was honestly a really excellent use of the tech available at the time, and opened the doors for a lot of really interesting ways to play games. Some games even had single-player minigames you could access from the VMU, so you could play while you were away from your console.
If Sega had marketed the Dreamcast better, it could've really dominated the gaming scene at the time. It had a lot of features that were way more advanced than its competition. Hell, Sega could've possibly still been in the hardware market today if their consoles sold better. Sometimes I wonder what the gaming space would be like today if Sega was still making consoles.
I went ahead and requested mod for a couple of those mags. I wouldn't be able to dedicate too much time to it, but I could at least take on a janitorial role and help clean up the spam that keeps flooding in.
Yeah, I'm not sure why Phantom Liberty is in the running at all. Maybe because the 2.0 update was such a significant upgrade to the base game that they're classifying it as a new entry? I'm not really sure what else they're thinking.
If you think E3 was a more welcoming venue for indie studios, you'd be mistaken. Getting a booth or presentation slot at E3 was insanely expensive. If Nintendo, Sony, and Microsoft didn't think it was worth their money to have even a booth presence on the show floor, you can probably imagine how prohibitive it was for smaller studios.