So now they act like the shitty video game store in the mall is actually cool and innovative and soon some management changes and NFT nonsense will turn the company around.
Outside of people clearly being facetious on WSB, I literally never see anybody genuinely have this attitude toward GameStop.
No, the difference is that you're expected to return it. You're not supposed to keep it forever. That's why there's a "due by" date on checked-out materials.
If intellectual property is not real, then why do you support the idea of paying small developers instead of large developers? Their intellectual property is just as fake as large studios, right?
I really wish pirates were more honest with themselves. Just admit that you're taking something that doesn't belong to you and own it. I pirate content all the time, but I don't do the mental gymnastics to justify it. Just admit that you stole something and that you don't care, it's not that hard. I have an old PC in my closet that has about 200 movies and a bunch of cracked games on it that I've pirated over the years, and I don't care that I stole them. The Robin Hood complex some pirates have is just weird, imo. You're not sticking it to The Man; The Man is still bankrolling more per week than the team who made the content you stole is making in a year, regardless of your seed ratio.
By the way, large studios also have developers who rely on their jobs to put food on the table, just like the small studios. If you think anybody at EA aside from the C-Suite execs are significantly richer than the average indie dev, you'd be mistaken. Next time you're playing a pirated AAA game, look at your character; the guy who spent several weeks of his life sculpting and rigging that model is probably just as concerned about paying his rent on time as you are.
By the way, this isn't entirely directed at you, specifically. Just my thoughts on the general attitude I see in a lot of piracy communities lately.
Or just stop playing games from shit studios with shit ethics in the first place. If they're that bad, you shouldn't be playing their games at all, pirated or not.
Lore has always been on the back burner when it comes to the Zelda franchise, and I imagine is a major part of why Nintendo so rarely makes any direct sequels to Zelda games in the first place, because they really don't seem to like continuity when it comes to Zelda. The only reason Nintendo even wrote Hyrule Historia and established an "official" timeline for the series (which didn't even make sense at the time, and makes even less sense with the games released after) is because fans wouldn't shut up about it.
Maybe I'm in the minority, but I feel like this looks worse than the original model. Sure, it's thinner, but it looks like a 2000s-era AlienWare design.
Not including a vertical stand is an odd choice, as well. I get that console hardware is typically a loss-leader in general, but not including something so basic that only costs $30 just seems like unnecessary nickle-and-diming.
Barely any variations? Did you even finish the game?
There's several significantly different paths you can wind up going down in the end. Like, incredibly different endings. And your actions do influence how those endings all play out, too.
I think he means the developers were pressured by CDPR's upper management. The devs were saying that the game wasn't ready, but management was telling them it had to ship, anyway.
This article is absurd. Corridor made a tech demo to show what's possible with AI. They weren't suggesting that it should or shouldn't be how things are done in the gaming industry, just how it could be done. What sort of smoothbrain neanderthals take issue with a tech demo?