Buddahriffic

@Buddahriffic@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Buddahriffic,

I realized pretty early on as a developer that my projects motivated because I wanted the thing I was making were far better than projects motivated because I wanted a project to work on.

A lot of the large companies are now run by business majors who are primarily there to make money rather than make video games.

Though you do need the skills and dedication in addition to the vision, because I’ve also got a bunch of projects that started as something I was very interested in but then stalled because I didn’t have the skills or focus to stick with it.

In its first week, Immortals of Aveum had a peak count of just 751 players on Steam. (steamdb.info) angielski

After 5 years in development and heavily pushing Unreal Engine 5 technologies, Immortals of Aveum was met with a whopping 751 player peak. For reference, Forspoken was considered a flop but still had over 12,000 players peak total. This may be the biggest flop of the year.

Buddahriffic,

Halo was one of the first console fps games that got the controls right. Before Halo, FPS games were only really good on the PC (though some console ones like Goldeneye and PD were good despite bad controls). Mouse and keyboard are still supreme, but Halo’s one stick looks one stick moves scheme brought consoles out of that awkward to control range.

Moving around effectively in Goldeneye or PD was an art. In Halo, like PC games, it was natural.

Buddahriffic,

What if you had a time machine and sent a ship made out of original parts back in time then swapped half of the parts between the two ships?

Will the older pieces immediately rot to dust because the older ship already had those parts swapped out in its past, so the older pieces are actually trapped in a time loop, but since they keep getting older they just disappear, but it’s ok because you have the new pieces from the past so you’re left with a ship with new pieces and slightly older pieces?

Atari Announces Modernized 2600 Console (Releasing Nov 17th) (www.gameinformer.com) angielski

Before the 1983 video game crash and Nintendo’s subsequent takeover of the industry with the NES, the Atari 2600 reigned supreme. The popular console was pretty much the poster child for ‘late 70s/early ‘80s gaming, boasting a vast library of titles that have since inspired a multitude of games for decades to come. Over 30...

Buddahriffic, (edited )

Game quality is what crashed the home video game industry between Atari’s decline and Nintendo’s rise. Not that all of the games were bad, there were just so many bad games out there that buying games became a gamble that disappointed more often than not.

Nintendo improved on this by requiring games meet certain standards before they’d let someone release them for their system.

Edit: fixed typo

Buddahriffic,

Yeah enough of their company culture had leaked into their videos and through some of the things Linus had said that I wasn’t really that surprised to see that thread. The power imbalance was thrown around for jokes and Linus comes off as a stingy bastard who will spend a ton of money in some places and then complain about a relatively trivial expense elsewhere. And the way he talks about it implies that he thinks everyone sees it that way.

Buddahriffic,

Yeah, Canada is not the country to fuck with people’s rights in. Many still do, of course, but if they actually fight back companies will usually be willing to give 5 figures once their lawyers get word of what’s happening, in hopes of avoiding the 6 or 7 figure judgement that the courts might give them.

Btw, if you want to learn about your rights, take a course meant to train HR people. It’s their job to protect the company and they need to know where the lines are to do so effectively.

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