Market cap isn’t even really the value of a company. It’s just the last trade price times the number of shares. If someone wanted to buy it, the price would be higher. If someone wanted to sell it, the price would be lower.
I think they even played that plan wrong. All MS has to do is announce that unity games won’t be allowed on game pass anymore and the value of unity will drop. It’s probably already in freefall with few new games from this point onwards targeting it.
You’re acting like this reflects badly on the console makers when a) they haven’t confirmed they are on board for this and might instead end up being the ones to kill it, and b) if they were on board for this, they still wouldn’t be the bad guys, they’d be helping out devs on their platforms.
This might actually lead to that, depending on what kind of lawsuits arise from this change. Which could mean there will be pressure from others who don’t have a stake in the “unity install fee” game but do have one in the “wants to change terms at a whim” game.
Or maybe it will threaten the “by continuing to use this, you agree” clause instead and open up a path to continue using a previous license agreement if you don’t like a new one.
According to Hans-Kristian Arntzen, a prominent open-source developer working on Vkd3d, a DirectX 12 to Vulkan translation layer, Starfield is not interacting properly with graphics card drivers.
I realized pretty early on as a developer that my projects motivated because I wanted the thing I was making were far better than projects motivated because I wanted a project to work on.
A lot of the large companies are now run by business majors who are primarily there to make money rather than make video games.
Though you do need the skills and dedication in addition to the vision, because I’ve also got a bunch of projects that started as something I was very interested in but then stalled because I didn’t have the skills or focus to stick with it.
Is Zelda a JRPG? I thought one of the defining aspects of the genre was turn- and statistics-based combat. Any Zelda game I’m aware of has real-time combat where hit/miss is based on hit boxes instead of stats.
Could also just be their own tastes evolving. I used to love turn-based combat RPGs and the RTS genre but I’m kinda over both of them now. If game makers lose passion for those kinds of games, then the “it won’t appeal” might even be more of a “I’m not into it, so if I do make it, it won’t be very appealing” than a “no one wants this kind of game”.
After 5 years in development and heavily pushing Unreal Engine 5 technologies, Immortals of Aveum was met with a whopping 751 player peak. For reference, Forspoken was considered a flop but still had over 12,000 players peak total. This may be the biggest flop of the year.
Halo was one of the first console fps games that got the controls right. Before Halo, FPS games were only really good on the PC (though some console ones like Goldeneye and PD were good despite bad controls). Mouse and keyboard are still supreme, but Halo’s one stick looks one stick moves scheme brought consoles out of that awkward to control range.
Moving around effectively in Goldeneye or PD was an art. In Halo, like PC games, it was natural.
What if you had a time machine and sent a ship made out of original parts back in time then swapped half of the parts between the two ships?
Will the older pieces immediately rot to dust because the older ship already had those parts swapped out in its past, so the older pieces are actually trapped in a time loop, but since they keep getting older they just disappear, but it’s ok because you have the new pieces from the past so you’re left with a ship with new pieces and slightly older pieces?
Before the 1983 video game crash and Nintendo’s subsequent takeover of the industry with the NES, the Atari 2600 reigned supreme. The popular console was pretty much the poster child for ‘late 70s/early ‘80s gaming, boasting a vast library of titles that have since inspired a multitude of games for decades to come. Over 30...
Game quality is what crashed the home video game industry between Atari’s decline and Nintendo’s rise. Not that all of the games were bad, there were just so many bad games out there that buying games became a gamble that disappointed more often than not.
Nintendo improved on this by requiring games meet certain standards before they’d let someone release them for their system.
Yeah enough of their company culture had leaked into their videos and through some of the things Linus had said that I wasn’t really that surprised to see that thread. The power imbalance was thrown around for jokes and Linus comes off as a stingy bastard who will spend a ton of money in some places and then complain about a relatively trivial expense elsewhere. And the way he talks about it implies that he thinks everyone sees it that way.
Yeah, Canada is not the country to fuck with people’s rights in. Many still do, of course, but if they actually fight back companies will usually be willing to give 5 figures once their lawyers get word of what’s happening, in hopes of avoiding the 6 or 7 figure judgement that the courts might give them.
Btw, if you want to learn about your rights, take a course meant to train HR people. It’s their job to protect the company and they need to know where the lines are to do so effectively.
Unity Claims PlayStation, Xbox and Nintendo Will Pay Its New Runtime Fee On Behalf Of Devs (twistedvoxel.com) angielski
Unity adding a fee for devs for each time a game is installed, after certain thresholds (www.gamesindustry.biz) angielski
Open source community figures out problems with performance in Starfield (www.destructoid.com) angielski
According to Hans-Kristian Arntzen, a prominent open-source developer working on Vkd3d, a DirectX 12 to Vulkan translation layer, Starfield is not interacting properly with graphics card drivers.
Sabotage Studio initially projected sales of 250,000 copies of Sea of Stars in the first year. They hit that target within just a week. (lemmy.world) angielski
Source tweet: twitter.com/seaofstarsgame/…/1699175546930766092
In its first week, Immortals of Aveum had a peak count of just 751 players on Steam. (steamdb.info) angielski
After 5 years in development and heavily pushing Unreal Engine 5 technologies, Immortals of Aveum was met with a whopping 751 player peak. For reference, Forspoken was considered a flop but still had over 12,000 players peak total. This may be the biggest flop of the year.
BioWare lays off senior writing staff as part of its recent job cuts (www.eurogamer.net) angielski
Guess story is not a priority at Bioeare anymore
Atari Announces Modernized 2600 Console (Releasing Nov 17th) (www.gameinformer.com) angielski
Before the 1983 video game crash and Nintendo’s subsequent takeover of the industry with the NES, the Atari 2600 reigned supreme. The popular console was pretty much the poster child for ‘late 70s/early ‘80s gaming, boasting a vast library of titles that have since inspired a multitude of games for decades to come. Over 30...
The recent criticism of Linus Tech Tips, explained (www.pcgamer.com) angielski