Well, I mean, I would have launched it first (as an AAA game), but I’m no game developer. 🤷 And neither are they, from the looks of it. Good at perpetually raking in money for himself and his family, though!
There’s no reason for that to be a directed force, just suck in air from multiple directions and eject it in multiple directions to cancel out all net forces. Or ramp it up slowly so it isn’t so jerky. But even if it’s set up in the worst way possible, the forces will be significantly less than shooting a relatively massive bullet.
Nah, active air cooling is a thing that computers have been using successfully for decades. It does create more heat overall, but it moves heat away from the parts you don’t want to melt.
Even liquid cooling or phase change cooling relies on air cooling eventually, those techs can just move heat quicker to a temporary heat reservoir that is then air cooled. If the cooling on the reservoir is slower than the heating, the cooling system will eventually saturate and fail to continue cooling the heat source faster than the reservoir cooling.
Even liquid nitrogen or dry ice cooling does this, it just dumps that heat earlier when the N2 or CO2 is condensed. And for those, you either have limited cooling time or need to top up the coolant as it evaporates.
Edit: not sure why you were downvoted… Your assumption was wrong but IMO worthy of discussion.
It was something I was aware of and against when I was on Reddit ever since I first heard of them.
And they don’t even make cheating impossible. Cheats don’t need to be running on the OS that is running the game. It could be running in a VM. I believe many VM implementations will let the guest OS know that they are running on a VM, but that isn’t mandatory. Other hardware in the system can have full access to the memory space and do reads/writes without the OS knowing (though caches complicate this). Some cheats just act as a display and mouse, processing the display as it passes through the device to the monitor, and modifying the mouse input to correct aim based on what it sees. If it spoofs a monitor and mouse, nothing in the kernel will necessarily see any difference.
Well, there was recently a judgement on both Apple and Google anticompetitive practices having to do with app stores. Somehow apple won theirs, despite their apps being completely locked to their store while Google lost theirs despite always having supported side loading apps and other app stores already existing. The US legal system is a joke.
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I slept on Risk of Rain 2 for a long time but finally tried it out and damn, they did a great job converting the original from 2d to 3d.
Still picking away at Hades achievements, too. I’m at over 90% now and will trigger another one once I get back from my current run. 3 more after that: one grindy one, one gifty one, and one with a lot of heat. Might also go for 100% on the relationship bonds.
I somehow didn’t realize there were 3 of them lol.
But yeah, these are definitely games you need to stick with and unlock stuff for progression. I didn’t make it past like stage 2 or 3 until I had unlocked a couple other characters.
And with the way the items stack, you lose versatility but gain power if you use the 3d printer to convert all of your powerups into a single one (though not every powerup is worth it, at least I think). I still haven’t beaten the game for the 2nd one, but I’m making it to the last level more consistently now.
I like to call them deadpan instead of sarcasm. Sarcasm has a tone to let others know that it isn’t serious, while deadpan relies fully on the content itself.
I had a lot more deadpan comments crash and burn on Reddit than here. And even in this case, someone just questioned the comment while it had overall positive reception. I think Lemmy generally gets deadpan.
I found it kinda funny when they gave fighter z and kakarot as examples of DBZ games that broke that mold when fighter z is a fighting game and kakarot was an adventure game that followed the original story. Don’t get me wrong, I loved kakarot (because it was the my first time going through the whole DBZ story), but Xenoverse would have been a better example IMO because it did break the mold more (it does still focus on the original story, but you’re a part of a time patrol whose job it is to basically provide help to the original heroes because villains are trying to change the original story).
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Disagree. The fact that I’m only hearing about it now that it’s flopped is a good thing because I might have given it attention before. Well, probably not because it’s EA.
I just hope that companies that aren’t EA don’t take what they say about single player games at face value. EA games probably need friend group hype to succeed at this point. Or maybe that’s just wishful thinking that there are many others like me who want to avoid anything from that company and thus would only play when pressured by friends.
But if EA does fail, there likely will be a period where they try to talk about it like experts and will just say, “oh, gamers must not like x genre anymore”, when gamers really just don’t like overproduced garbage games that are clearly tuned to sell MTX rather than be fun.
When I first tried guitar hero, for some reason I thought I should strum using the side of my thumb. I’d have this swollen bump (there’s a word for this but it escapes me) where I made contact and thought I just needed to get used to it to get past that. It made sense to me because I knew there was toughening of the fingers involved in playing a real guitar (never mind that it had nothing to do with strumming).
I was doing double strumming and practicing for expert level that way.
When I realized I could instead use my thumb pad to strum down and finger pad to strum up, it was game changer. You treat it like it’s a pick. Duh.
These days, I often can’t tell if cutscenes are pre-rendered or rendered by the game engine (or another real-time renderer packaged with the game).
Though that some of the old Blizzard cutscenes that impressed me a lot at the time stopped being so impressive even a decade ago. Like the Diablo 2 ones are on the far side of the uncanny valley still, but I remember being awestruck by them back in the day.
Then don’t buy games on release. There’s no rush. I’ve been pretty satisfied just buying games I want on sale and have still built up quite the backlog mainly getting titles at 75%+ off. No Man’s sky and subnautica were both just awesome games for me because the period where they were unfinished and disappointing was long past by the time I tried them.
And in my experience, toxicity doesn’t really encourage improving something so much as it encourages stopping to care how the toxic person feels about anything at all. Sometimes that caring even goes negative and the target of the toxicity can take pleasure in how much grief they’ve caused the person spewing out the vitriol.
Toxicity is for burning bridges, not encouraging better behaviour.
Adding a bit more to the discussion on whether game subscription can be “the future”, it looks like despite the heavy push made in the past decade, subscriptions only make up 10% of total video game spending in the US....
Any time I see someone use the term “fear mongering” sincerely, I add a general heaping of salt to whatever they are saying. It’s often an attempt to turn the topic to the “evil motives” of the “other side” before the original debate is settled.
If there’s nothing to fear, that can be said without accusing anyone who thinks there is something to fear of trying to generate it for selfish reasons. In fact, I’d think that showing someone is fear mongering will be a greater burden than showing any particular thing they say is untrue, let alone a deliberate lie. But it gets thrown around so much lately as if it’s an argument on its own.
I did have a honeymoon phase with gamepass. Now it’s just a thing that keeps charging the monthly fee in the background but also reminds me of the list of games I’d like to try that it has each time I open it up to consider cancelling.
They’ve figured out how to make money from me having a backlog, I just realized. I might have to open it again and compare the amount I’d pay for x months vs the expected sales price to just buy all of those games where x is how many months it’ll take to clear my backlog. I don’t even have to open it to see that I should cancel, because x might be infinite. Hell, I could even just cancel it with the intent of starting back up if I manage to clear my Steam backlog if I want to lie to myself about eventually getting through my backlog.
I think he’s saying that neither extreme is right. Subscriptions aren’t going to take over the entire market but they will likely continue to play a role going forward.
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If you liked the concept of captain forever but wanted more of a full game than an experience, try this one out. You build your ships with similar blocks but there’s factions with their own hull piece shapes and weapons and you can use a single ship or a fleet.
A warning though: it’s like civ or grand strategy games as in you’ll sit down to play for a few hours in the evening and suddenly the sun is coming up so I should save and exit right after I conquer this block over here.
Tangentially related question, but who is this guy that downvoted you? It was a completely innocuous question, and I know I’ve seen other innocent questions and statements like this downvoted for no good reason I can determine. Is this truly the judgement of god himself? Just curious.
At this point, I don’t know if Epic can get better than Steam in the ways that matter simply because they are clearly trying very hard to gain a dominant market position in ways that make it seem like they would abuse such a position, while Valve has had that dominant position for decades without abusing it. Valve is one of the few companies I trust these days. That trust is Valve’s to lose, not any other competitor’s to gain, though I am open to other adjacent providers (like I’ve got an xbox game pass sub, a ps5, and switch).
PC gamers: either gay or confident enough in their sexuality to not be scared of being associated with rainbows.
At least I’d like to think that, but then gamergate was a thing, so it’s probably more accurate to say that a bunch think rainbows are gay but their rainbow LEDs are an exception or some shit.
I just opened my Steam wishlist and there’s a lot of titles on there with 75% - 90% off. Including a one piece game normally $80 for $12.
Now to go through them and see which ones I still want now that they are cheap and time has passed for more reviews/development. Seems like games I add to my wishlist are about 50/50 for if I actually want them when they are really cheap.
And to add on to #3, you might not even remember how the game works. Like obviously movement is easy but you might forget some other important mechanics.
Though sometimes this can be a good thing because you might learn the game better the second time. Like I got stuck on one encounter in Doom Eternal and dropped the game for a while. I came back and loaded my old save but had no idea what I was doing because the gameplay loop is more complicated than “shoot everything and pick up drops”. So I started a new save to relearn it and didn’t even notice when I passed the point I was stuck on because it wasn’t hard at all the second time through.
I might end up doing this with persona 5 royal, too, though I put a lot more hours in to get where I’m stuck at.
Personally, I don’t think that selling hardware at a loss is a good excuse to be anticompetitive with the software. I don’t understand how it (and any other kind of loss leading sales tactics) doesn’t trigger anti-trust laws.
Yeah, the money they are putting in hyping the game would be better spent on development. Don’t talk about it to people who aren’t involved in making it, just do it. I much prefer the steam early access method where it you think you have a good idea, you release it early on for a cheaper price. Then you see how it does and receive player feedback and iterate from there.
Too much hype can make a game seem worse by raising expectations too high.
Hades has some emotional moments. That game is so well-written. Trying to avoid spoilers, but the first time escaping was one, then the nth time escaping where they play that awesome track was another.
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I’ve been playing a bunch of Rogue Tower lately, going for some of the achievements. Finally got sticks and stones, but it was kinda disappointing because I got the polygon mobs instead of the missile ones and looking at the monster information, they are easier. I wanted to see if that setup would have taken on the missile mobs that kept killing me in wave 38 or 39.
Personally, I don’t get frustrated so much by the presence of bugs themselves (though it can depend on their impact) as the longevity of some of them. A lot of the bugs were cute in Skyrim, but if you see the same or similar bug in the new game, it gets less cute.
But there could be a part of it that comes from “familiarity breeds contempt”. BG3, while being a sequel to BG2, is new and fresh. Starfield feels like Skyrim in space. Bethesda has been a powerhouse for a long time, while Larian wasn’t as popular going in, so expectations are higher for Bethesda, too.
Though I’ve gotta admit I haven’t played any BG3 and not much Starfield, so this is a bit speculative.
These could be games that left a lasting impression on you, games that had stellar gameplay mechanics, characters that captivated you, games that you played tons of hours on, etc.
I can’t believe that this is the first and only mention of Goldeneye. Though it was eclipsed by Perfect Dark, those two were the best console fps games until Halo came out and finally figured out the controls.
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I finished Code Vein (well, one of the endings) and started Elden Ring. I enjoyed CV, but ER just feels like it’s on another level entirely. It’s difficult but not in a “do this thing with frame perfect timing or start over” kinda way. You can go from getting completely destroyed by a boss to beating it from one attempt to another. I’m also loving the game mechanics so far, even if it mouse/keyboard control scheme is a bit of a pain (especially target control and camera control being the same when I’d prefer the ability to look around without changing targets when fighting multiple foes).
The best programmers there probably see the writing on the wall. The best small game dev studios will also.
I think unity is going to see a big quality drop even if it manages to get out of this death spiral.
And I’m still curious if they’ll get targeted by regulators for the anti-competitive shit that started this (the whole thing was intended to strong arm developers into using their ad platform to get an exemption from the new pricing model and put a rival ad platform out of business).
Thanks for commenting, it’s interesting to get an inside perspective instead of just speculating.
Out of curiosity, how are they (executives/management) communicating about this whole thing internally? Like are they trying to downplay the impact of that screw up or are they being genuine in how they present the situation?
While Take-Two is riding high on their announcement that a GTA 6 trailer is coming, its CEO has some…interesting ideas on how much video games could cost, part of a contingent of executives that believe games are underpriced, given their cost, length or some combination of the two.
Ignore the pre-release hype (I mean hype before anyone gets to try the game, early access hype is good). If the game is hyped after people get to play it, then I find it’s safer to trust, though personal preferences can still make it miss the mark.
I usually play games on “normal” difficulty these days, for a balanced challenge. However, I don’t particularly enjoy boss fights, or at least I don’t enjoy the extra challenge associated with them. Was thinking it would be nice if games had a separate setting so I could just set boss fights to “easy”, while not...
You may want to know that Ubisoft’s Rocksmith® 2014 Edition will be de-listed from Steam after October 23rd, 2023 which is one week from this post date. This is a game that makes learning to play the guitar like Guitar Hero/Rockband, which can score you or let you slowly practice a part with scrolling fret indicators....
I don’t know if any exists. But it’s theoretically possible and I think going from separated track to stems might be one of the easier parts (thanks Fourier!), though complicated by most notes appearing on each string in different places, but I bet there’s an algorithm (again possible, not necessarily currently existing) for determining one of the easiest combinations to play rather than having to jump all over the fretboard.
As for sounding the same, you’d need to recreate the guitar effects used, and then it can be mixed back with the other tracks. Easier said than done, but I suspect this part does exist, though maybe not as open source.
Apologies if that wording should only be used for things one can download and use right now rather than a cool project idea I hope gets created. I might even give it a go, but I’m least confident about the track seperation part.
I’ve been recently been thinking about Arkane Studio’s Prey which is a immersive sim, with a pretty good rogue like dlc, that probably has one of the strongest hooks of any game I’ve played. If you liked Halflife, System Shock, or Deus Ex it’s definitely worth a play....
Nice, that’s one I have in my library not yet installed. Bought it when there was a cheap bundle with others by that company, but was mainly looking at The Place which kinda turned me off of those style games. I’ll have to be sure to give it a shot now.
I’ve been interested in Soulslike games and got Code Vein on sale recently. I think I’m about halfway through and it’s pretty good. Playing at the 2nd hardest difficulty, dying here and there but also one or two shotting most bosses, which suggests it’s found a good sweet spot for difficulty where it’s not overly punishing but also not trivial, though I kinda wish I had started it on the hardest difficulty. I’m not sure how popular the game was but I suggest it.
Haha walking into the cathedral was a cool gaming moment. I get there and am looking around, wondering who could have even built this, and then Louis asks “How is this even possible?”
They did a pretty good job with the follower conversations. Yeah, the random ones can get repetitive, but it added a bit more depth when Louis voiced what I was thinking. In another (annoying) area, as you get to the end, he says he hopes we’re done here soon.
Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard' (www.pcgamer.com) angielski
Well, I mean, I would have launched it first (as an AAA game), but I’m no game developer. 🤷 And neither are they, from the looks of it. Good at perpetually raking in money for himself and his family, though!
We've had a few killer games recently (lemmy.world) angielski
Helldivers 2 boss apologizes for 'horrible' dev comments, says Arrowhead has 'taken action internally to educate our developers' (www.pcgamer.com) angielski
Apple terminates Epic Games developer account calling it a 'threat' to the iOS ecosystem (techcrunch.com) angielski
Sweet Baby employees incite harassment campaign against Steam curator (archive.ph) angielski
DL: nichegamer.com/sweet-baby-employees-incite-harass…
The Weekly 'What are you playing?' Discussion (lemmy.world) angielski
Have you been spending hours trying to pass a level? Or maybe you are completely addicted to a newly bought game. Do you have a question about a game or would like to share something else? In the Weekly Discussion Thread, you can do it all!...
Tomb Raider 1-3 Remastered has a warning about racial and ethnic stereotypes (www.videogameschronicle.com) angielski
Stop Making Great Anime Into Terrible Video Games (www.inverse.com) angielski
Okay but really, why are they all boring 3D fighters that have barely changed since the PS2 era?
The Weekly 'What are you playing?' Discussion (lemmy.world) angielski
Have you been spending hours trying to pass a level? Or maybe you are completely addicted to a newly bought game. Do you have a question about a game or would like to share something else? In the Weekly Discussion Thread, you can do it all!...
EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea" (www.gamesradar.com) angielski
Personally I would not call Immortals of Aveum an AAA game. 😅...
What's your big "Oh, THAT'S how I do that" moment? angielski
I remembered a good brainfart of mine and wondered if anyone else had one to share....
I truly don't know how to explain this to anyone who wasn't around then without them thinking we were out of our minds. (startrek.website) angielski
Infinite Craft, an endless crafting game, is out. (neal.fun) angielski
Attention: This game does not have a save feature, but people on Hacker News have already found a way to save their progress....
Cities: Skylines 2 developers have noticed 'a growing tendency of toxicity in our community' (www.techradar.com) angielski
Developers of Cities: Skylines 2 have noticed a growing toxicity in their community, which is affecting engagement and creativity....
Veteran Videogame Analyst: Subscription growth has flattened [in video games] (files.catbox.moe) angielski
Adding a bit more to the discussion on whether game subscription can be “the future”, it looks like despite the heavy push made in the past decade, subscriptions only make up 10% of total video game spending in the US....
The Weekly 'What are you playing?' Discussion (lemmy.world) angielski
Have you been spending hours trying to pass a level? Or maybe you are completely addicted to a newly bought game. Do you have a question about a game or would like to share something else? In the Weekly Discussion Thread, you can do it all!...
Be more specific next time (lemmy.world) angielski
What's up with Epic Games? angielski
I can’t seem to find that one comment explaining the issue with them…...
The rainbows are nice... (lemmy.world) angielski
A message from your backlog (startrek.website) angielski
Epic explains why it hasn't sued Nintendo, Sony and Microsoft over 30% fee (www.gamesindustry.biz) angielski
'The Witcher 4 will channel the “freedom” of CDPR’s Cyberpunk 2077' (www.pcgamesn.com) angielski
“Our trademark is the freedom given to the player, but always with limits,” Kalemba tells Lega Nerd...
Steam dropping support for macOS Mojave and by extension 32-bit games (www.gamedeveloper.com) angielski
What moment from a video game made you cry? angielski
For me, it was Princess Rosalina’s backstory in Super Mario Galaxy.
The Weekly 'What are you playing?' Discussion (lemmy.world) angielski
Have you been spending hours trying to pass a level? Or maybe you are completely addicted to a newly bought game. Do you have a question about a game or would like to share something else? In the Weekly Discussion Thread, you can do it all!...
Your evil deeds may be causing Baldur's Gate 3 bugs (www.destructoid.com) angielski
What were your top favorite video games as a kid? angielski
These could be games that left a lasting impression on you, games that had stellar gameplay mechanics, characters that captivated you, games that you played tons of hours on, etc.
The Weekly 'What are you playing?' Discussion (lemmy.world) angielski
Have you been spending hours trying to pass a level? Or maybe you are completely addicted to a newly bought game. Do you have a question about a game or would like to share something else? In the Weekly Discussion Thread, you can do it all!...
After earning $544 million in its most recent quarter, Unity says even more layoffs are 'likely' (www.pcgamer.com)
GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour (www.forbes.com) angielski
While Take-Two is riding high on their announcement that a GTA 6 trailer is coming, its CEO has some…interesting ideas on how much video games could cost, part of a contingent of executives that believe games are underpriced, given their cost, length or some combination of the two.
deleted_by_author
Would you prefer if games had a separate difficulty setting for boss fights? angielski
I usually play games on “normal” difficulty these days, for a balanced challenge. However, I don’t particularly enjoy boss fights, or at least I don’t enjoy the extra challenge associated with them. Was thinking it would be nice if games had a separate setting so I could just set boss fights to “easy”, while not...
ROCKSMITH 2014 LEAVING STORES - Ubisoft (www.ubisoft.com) angielski
You may want to know that Ubisoft’s Rocksmith® 2014 Edition will be de-listed from Steam after October 23rd, 2023 which is one week from this post date. This is a game that makes learning to play the guitar like Guitar Hero/Rockband, which can score you or let you slowly practice a part with scrolling fret indicators....
Epic Games to update Unreal Engine pricing for devs not making games (www.gamedeveloper.com) angielski
Excerpts:...
What games can you recommend that didn't get the appreciation that they deserved? angielski
I’ve been recently been thinking about Arkane Studio’s Prey which is a immersive sim, with a pretty good rogue like dlc, that probably has one of the strongest hooks of any game I’ve played. If you liked Halflife, System Shock, or Deus Ex it’s definitely worth a play....
The Minecraft wiki has been moved from Fandom to Minecraft.wiki (minecraft.wiki) angielski