If the least used operating system. Why limit your audience to such a small niche to begin with? Game development isn’t cheap. You tend to not want to lock out your chances of recouping that by blocking 90% of potential players
Very few game sequels are that tied in to it’s predecessor narratively that this is an issue. I would say the vast majority of games are designed to be picked up from anywhere in the series.
Even Mass Effect, where you play as the same character throughout a multi game story arc, still has each game giving the player an on ramp, and each game having it’s own miniature arc to play through.
I’m pretty sure people have, in this age of “let’s play” videos. You can see the gameplay play out in real time instead of listening to a brief, curated summary.
These people didn’t play Witcher 3. It’s mostly right wing rage bait podcasts. They’ll move on to a different side thing to be mad about in a few days.
Boomers’ children are grown ass adults with their own kids now. Those parents are the ones who grew up playing games. This dumbass narrative doesn’t play anymore
Who wrote this shit? You can’t make an article that’s half about wanting a new name for your field and end it with “there’s a lot of ideas” without giving a single one. Garbage.
Do you know why 30% was chosen? It was the typical cut retail took. Physical stores selling goods take that much to cover their lease, logistics in moving those good to the store and employees.
Online stores do not share most of those costs. 30% is not needed.
No it wasn’t. We were taking about streams monopoly status and epic being one of the few alternatives.
YOU were the one trying to deflect the conversation into business viability. Which your entire side tangent really only reinforces how obscene the monopoly hold off stream is, that trying to break into the market is so expensive.
It’s limited time, but also the selection these last few years has felt very uninspired. Everything is extremely derivative and been done to death.
There was a mass consolidation of developers/publishers recently, on top of further extended development cycles that has really limited any kind of variety we might have seen.