Yeah, I’m just convinced that the designers actively hate the martials classes. Even in the playtest for the new edition, after 10 years of people pointing out the martial/caster disparity, it took them over a year to write a somewhat decent skill set for martials.
(Link away! I’m always interested in homebrews for DnD. You should also consider posting it in the c/dndhomebrew community if you want more visibility. I still don’t know how to link Lemmy communities to users from different instances, but you should be able to access it from my post history.)
Welcome to DnD, where the martial/caster disparity is a feature, not a bug. We’re actually really, really bad about balancing our content, please buy our overpriced rulebooks that offer very little guidance on how to actually use them.
On one level, my interest in this issue has been professional, because I’m writing a crime series […].
When I started taking an interest in gender identity and transgender matters, I began screenshotting comments that interested me, as a way of reminding myself what I might want to research later. On one occasion, I absent-mindedly ‘liked’ instead of screenshotting. That single ‘like’ was deemed evidence of wrongthink, and a persistent low level of harassment began.
Sure, Joanne. “My interest in this was only professional, because I was writing a book where the serial killer is a man cross-dressing as a woman that kills other women”. We know how it ended.
She then proceeded with a very weird anti-trans statement:
When I read about the theory of gender identity, I remember how mentally sexless I felt in youth. […].
As I didn’t have a realistic possibility of becoming a man back in the 1980s, it had to be books and music that got me through both my mental health issues and the sexualised scrutiny and judgement that sets so many girls to war against their bodies in their teens. Fortunately for me, I found my own sense of otherness, and my ambivalence about being a woman […]; it’s OK to feel confused, dark, both sexual and non-sexual, unsure of what or who you are.
I want to be very clear here: I know transition will be a solution for some gender dysphoric people, although I’m also aware through extensive research that studies have consistently shown that between 60-90% of gender dysphoric teens will grow out of their dysphoria.
“I felt non-binary too, but I’m not trans, so you aren’t either!”.
For reference, desistance is a real term that refers to people who changes their mind about their gender dysphoria, and, although further research is still needed, she is probably citing real sources. It’s also strange to insert that knowledge in a post where she’s supposedly trying to convince people that she’s not a TERF, among the “five reasons she’s worried about the new trans activism”, whatever that means. “I don’t hate trans people, but anyway, they aren’t real and you are preying on children”.
She then ended her wall of text by alluding that all trans women are actually men who want to prey on women (never mind that, if a man wanted to become a sexual predator, he could just… Do that, instead of faking gender dysphoria? Like, a man who wants to sexually harass someone isn’t stopping at the “girls only” sign. He’s not a vampire). But hey, before that she said that she cares about trans women, so I’m sure it’s just a misunderstanding.
So I want trans women to be safe. At the same time, I do not want to make natal girls and women less safe. When you throw open the doors of bathrooms and changing rooms to any man who believes or feels he’s a woman – and, as I’ve said, gender confirmation certificates may now be granted without any need for surgery or hormones – then you open the door to any and all men who wish to come inside. That is the simple truth.
That’s the simple truth of a person who should really talk to their therapist about her trauma instead of writing bullshit online.
If agreeing with known transphobes, erasing trans identity, and putting trans women and sexual predators on the same level isn’t transphobic, I really don’t know what is.
It happens every time. Pokémon Sword/Shield and Scarlett/Violet had the biggest launch in the franchise’s history despite being (justifiably so) heavily criticized by pretty much everyone online.
People shit on microtransactions and always-online games but the top charts always show online multiplayer games are among the most played.
It doesn’t make the criticisms any less valid; it just means that the general public is usually ignorant of them.
Considering the glacial pace of modern AAA game development, I don’t think it’s odd that they want multiple games in development at the same time to ensure a steady release schedule.
We don’t really know what these five games are (if they really exist at all), but if they diversify the offer with a mix of first person, third person, remakes of old titles and maybe yet-another-attempt-at-bad-online-RE-that-nobody-wants, which is what they’ve done so far (RE7, RE2make, RE3make, Resistance, RE8, RE4make), I think it’s a good thing.
You can’t save the dog. You can only convince it not to attack you, but (a) the dialogue doesn’t trigger if you progress too much before talking to it, (b) the dog and its pack turn hostile on you if you proceed with the game. The only option you have is basically to ignore them, and it’s too sad for me :(
Divinity 2: Original Sin is a wonderful game with an engaging combat system, great exploration, and an intriguing story with fun and memorable characters.
I never finished the prologue because the game forced me to fight the cute doggo. After telling me its name and asking me to find it.
Sure is, and I never said otherwise. I doubt that people playing those games care. If they are playing those games they probably like them and are okay with the idea of supporting them.
The inherent appeal of gacha games is always cute anime girls/pretty anime boys. I doubt anyone will find any of these games appealing to them if they don’t like the art style in the first place.
I haven’t played Honkai or Genshin Impact, so my understanding and knowledge of both games is fairly limited (mostly hearsay from people who actually played them), so take the rest of the message with a healthy dose of salt.
I’ve heard the production value is excellent compared to most other mobile games: for the low price of $0 (gacha microtransactions excluded, of course) you get a full open world game with nice graphics and animations and a fully fledged story (I’m unsure how good that actually is and from what I’ve seen I’m inclined to think “not much”, but it probably appeals to anime fans).
I’ve also heard that you can play Genshin Impact for free and still get the characters you want if you’re patient enough, which is not something that can be said of most gacha games. The PvE nature of the game means that you don’t necessarily need the best lv999 S-rank character to compete with other players, and can enjoy (most of?) what the game has to offer for free, which means that you don’t need to engage with the gacha aspect of the game if you don’t want to. I don’t know if that applies to Honkai as well, but considering it’s a very similar game from the same software house, I’d say it’s possible.
In conclusion, I don’t think the game is worth checking out if you don’t like anime and/or mobile games, but if you like any of those and are a young person without a stable income, a f2p open world game with bells and whistles such as nice graphics and animations could be appealing. Although, as I said, my opinion is mostly derived from hearsay and a quick glance at YT to check what the deal was about, I won’t pretend I really know what I’m talking about here.
Skyrim never “clicked” for me. I remember hearing awesome things about it: a vast open world full of things to discover, the ability to create my own character and build it however I wanted, the option to influence the world around me with my choices…
In practice, I found myself in a very big but mostly empty world, full of copy-pasted uninspired dungeons with randomized loot, and no matter what character I chose to build, the combat system sucks and the AI never tries to do anything more than mindlessly walk towards you (and get stuck on the scenery). I was never able to immerse myself in the world because everything was so drab and insipid: generic characters living in generic cities talking about generic things with a very bad dub.
Choices never matter because the game insists on spoon-feeding you everything it has to offer. You can roleplay as a barbarian and still become the headmaster of Hogwarts; you can side with the romans or the vikings but the world doesn’t change aside from the uniform of the guards patrolling the cities you visit; you can ignore the dragons roaming the land and they never do anything, because they are just random encounters in the world without any kind of personality or goal aside from turning up and being a minor annoyance to the player.
The modding community is great, but even after spending a few hours installing a dozen or so mods, I was never able to escape the jankiness of the original game: it was still Skyrim, just with a different coat of paint (and a few less bugs and horrible UI decisions).
Reading about the overall reception of Starfield, I felt like I was going crazy, because everything the people say about that game, I already felt about Skyrim fifteen years ago. On the one hand, I felt like my feelings were being legitimized; on the other hand, I still don’t understand why people forgive Skyrim (and still play it to this day) but hate the new Bethesda game so much.
I played it on gamepass, then bought the Collector’s Edition simply because I wanted to give some money to the devs, and then bought it again on Xbox with the DLC just to have an excuse to play it again.
It’s a wonderful game choke full of content (especially if you like the collect-a-thon aspect of the game), the combat system is amazing, and there are tons of skills available across four different branches for each of the four+1 elements, which means it never overstays its welcome because there’s always something new to unlock and play with. But most of all, I loved having a game that isn’t afraid of giving you hard puzzles without a companion or an annoying thinking voice explaining everything to you before you even had a chance to look at the damn thing.
It immediately became one of my favourite games ever, and it’s a shame that not enough people even know of its existence.