Their piece of shit CEO, Lars Wingefors, was in discussion with a gulf national fund on a huge $2 billion investment.
He never got anything legally binding, but before securing the investment he went on a massive spending spree.
The national fund got cold feet and Wingefors had to cut up all of Embracer to account for his mistake.
You would think such a childish error would result in immediate dismissal and essentially a permanent blacklisting from executive positions (not only in the gaming industry).
Nothing like that happened, I believe the Embracer board is full of his friends and family. He just went with it.
This is the kind of stuff that shows that polemics around hard works and meritocracy are at least partially propaganda to keep the plebs in line.
Not sure how an animated series would work with Soma (the OG game has a clear beginning, middle and end), but I will agree with the subject of the article that Soma is a top 5 / top 10 best game of all time type experience.
I do like the visuals AC shadows. They are very satisfying and I say this as someone who is willing to tolerate even bad art (not just average) as long as the gamplay is good.
This applies to the two streamers mentioned as well.
They are both grifters and scoundrels. Elmo is much worse of course, but it’s not exactly much of an achievement if one is better than the most corrupt and degenerate American oligarch.
I see. I still think claiming that Mario 64 and Zelda 98 are the foundation for most 3D action and adventure games doesn’t really align with reality.
Especially the piece about Mario 64 being the first 3D game were movement was fun. I understand that the definition of fun is subjective, but this is basically false.
Beyond Quake, in Frontier: First Encounters you could literally fly between solar bodies, do planetry landings, fly between cities. This is far more difficult to pull off well than the relatively primitive movement in Mario 64.
Same with setting the standard for player hubs. I haven’t played Mario 64, but I have seen friends play Mario Galaxy and the hub area in Galaxy is well designed, but simplistic and with no dynamism related to gameplay.
Not sure about how exactly target lock-on functions in Zelda 98, but target lock-on definitely existing long, long before Zelda and in more complex, dynamic environments.
Don’t get me wrong, you like what you like and clearly Mario 64 and Zelda 98 are good games, but it is strange to put them on the pedestal in this manner. Especially when many of your statements almost approach a PR level of what I assume is hyperbole (e.g. “first 3D game with fun movement” - this is clearly false).
The last console I had was the Sega Mega Drive, so I don’t have much knowledge of console games, but are you sure Mario 64 and Ocarina of Time “essentially set the foundations of 3D gaming that are still used today?”.
Quake 1, was released on June 1996. Quake II was released on December 1997.
Ocarina of Time was released on November 1998, the same time as Half-Life.
Sure, Mario 64 was released in June 1996, same time as Quake 1, but Quake 1 also had multiplayer - a key milestone for 3D gaming at that time).
You also had Frontier: First Encounters, released in April 1995, with primitive, but full 3D graphics:
I am just curious, is there something about Super Mario 64 and Ocarina of Time that I don’t know about with respect to their contribution to 3D gaming (either from a technical or game design perspective)? They are clearly great games, I just don’t really understand how they could be the foundation for all 3D gaming.