The problem with that is how they updated the end to add the end cities and other floating islands. If the end was just the dragon fight without the end cities like it used to be, I’d consider it more of a proper ending. Otherwise I’d consider it just like the warden or wither: a respawnable boss for a certain dimension. Though that’s just my opinion.
Biggest problem I have with a movie like this is them trying to make a movie out of an endless sandbox game. If a game has a definitive end, then sure it’s fine. Just look at the Fallout show and Sonic movie.
Imagine if for some reason The Powder Toy suddenly became a huge thing and they decided to make a movie out of it. Where do you go while not being lame? That’s how I feel about this upcoming film.
I don’t know, but if I ever create a meme game (assuming I ever got the opportunity), I’m definitely gonna market it as a AAAAAAAAAA game that was so good we had to downgrade it to a meme because your face would melt just by looking at the title screen due to how high quality it was.
I’m probably not as great at it as I think I am, but would absolutely love to at least participate in a local Sonic Riders Zero Gravity (PS2 version with stock controllers to ensure a fair fight) tournament.
First eight unlocked characters only with default extreme gear. A test of how well you can play the character. So long as I can get anyone besides the two default air riders, I’ll be fine.
Requires a controller, looks like an N64 title, and controls like one as well. Isn’t as long as some games, but it’s long enough that I got hours out of it before finishing. Heard of it from someone on Lemmy a long time ago.
Has 1140 Steam reviews, so I figured it’s just barely above the 1000 reviews.
Sonic Riders, the currently dead Sonic racing spin-off. Don’t have any experience with the third entry since I’ve never used a kinect, but building/branching off of Zero Gravity would be amazing.
If anything, the only thing that other stores have that Steam doesn’t would be games not on Steam. Even then, half of the time, they’re either itch(dot)io exclusive indie titles or shitty triple AAA titles.
I see “Emperor Hong” and my mind goes to a clip of the South African government.
The one where a guy withdraws a statement and soon after proceeds to go hong hong hong multiple times throughout someone else trying to speak to insult that person.
Can’t find the original clip, but there are other clips. Just search south Africa hong hong hong.
Fair enough. It’s mostly 3rd person 3D, but the view isn’t always great, making for some frustration. There are, if I remember correctly, a couple 2D levels where you play as the army bird guy, but otherwise, it’s 3D.
One of the biggest problems I will say about the game, though, is that you won’t always be able to tell where you’ll land when gliding and will probably lose plenty of lives because of it.
Pokemon Uranium. The (in)famous(?) banned fan game that is still being developed. Minus a couple pokemon, it follows the Black and White philosophy of having no returning pokemon.
I’ve played through the game multiple times, beating the final fight for the main story and calling it there, without hating myself or the game.
Hell, I’ve even gone through the trouble of completing the pokedex once and struggled to find an early route bird for the last two entries I needed. Pokedex for that game can be hard because when it comes to 2 of the pokemon, you can only get one per save and must online trade to get the counterpart and 1 line is a trade evolution with no in game trades for it or trade evo items. Obviously starters require online trade, too.
Only problem I have with it is the fact I’m still waiting for the rest of the post game to be developed and released so I can hopefully get the unreleased legendaries you can find on the fandom wiki.