Oh yeah… I can’t see this being weaponed by the bad side of the consumers.
Game comes out, it does something stupid or just “woke” and pisses people off. They attack the dev by installing more copies. Company goes bankrupt. Dickhead gamers win.
Sierra adventure games, like King’s Quest and Space Quest, were notorious for this kind of thing. Like there could be an item you have 1 chance to get, and you didn’t know, so you don’t get it and then several hours later when you’re at the end of the game, you realize you need that thing to solve the puzzle and actually move on. But you can’t. Because you didn’t get it when you had the chance and you can not go back.
If you ever used the server browser in Steam itself and not from the game, that’s basically what they were. An external app that you could get a list of servers for pretty much anything you added to it.
My ideal Star Trek game would be a first-person immersive sim where I can just be a random citizen in the galaxy and just… Live there. Maybe I join Star Fleet. Maybe I join the Marquis. Or I could be a Klingon or a Borg, or one of the Dominion’s warrior slave dudes addicted to drugs.
Starfield. Kinda. It’s not sucking me in like literally every other Bethesda RPG has. I find myself playing for only like 1-2 hours at a time, and having fun while doing so but also just kinda not sure what I really want to do, because everything I know I want to try is locked behind some high tier skills, so I’m just trying to level up to do that shit and often just wander aimlessly looking for a quest that is more than just under a minute of my time to complete. I’ve done 3 semi-major quest lines so far (UC Vanguard, Freestar Rangers, and Ryujin) and they were pretty short for faction quests.