My dad still reminds me that when he bought me Dr. Mario for NES on release, it was $90USD. I remember seeing many a game at Toys R Us with price tags of up to $120.
But I can name plenty of games in 2023 that cost more $66. Shittons of console titles are $70 now!
I mean… it’s also the fact you can move in the game while sitting down or standing still IRL. The framerate isn’t going to affect that inner ear/brain disconnect that causes motion sickness. Get a viable, and affordable, omnidirectional treadmill out and that would be a big help.
Tbf, the PS5 version of the game has two modes; performance and graphics. You can have it look really good and get raytracing features but play at 30fps or reduce some of those settings and play at 60+ (I think this one goes to 120 if you have a capable display).
But even on Performance, it has been the best looking game I have ever played, and I tend to keep up with the latest and greatest.
Yep. It had a script over 550 pages long; about the same length as an average hollywood film and also had a huge 25 actor cast, many of which were classically trained actors.
And here I am only remembering the basement and the scary sounds that made me stop playing for a week.
Dang. That’s quite annoying. I’m worried about getting this one as well; from what I’ve seen watching Spiffing Brit and some other 'tubers, it will almost always happen after a long enough time. :(
I know the wording there is fucked up, but have you used it? Because you can play two separate games at the same time with it, but you can’t play the same exact game as each other. I use it all the time to play stuff my sister has that I don’t, while she plays something else.
If you have kids, they can’t play 2 completely different games on two different computers.
Steam does support that tho. That’s what Family Sharing is. And it works really well.
Now, if you wanted to play the same game at the same time, that’s on a single Steam account, that you can’t do. But I’m pretty sure you can’t do that on EGS, either. Not without 2 accounts and 2 copies of the game.
Why stop at 128 tick? Why not update the game state every millisecond? Or when any action is taken by any player (which is what the subtic thing sounds like)? Eliminating as much time delay between 1 player doing something and the other players being sent that data seems to be the way to go; so what’s preventing it from being done that way? Bandwidth? CPU speeds? What?
Then get mad at the weak-ass competition. Start a fire under their asses to make something that is actually just as good, if not better.
Punishing the one good product for being good is just gonna lead to there being no good products and only shitty ones just as much as your slippery-slope scenario. 🤦♂️