There wasn’t anything to do. The whole loop of the game was basically akin to making a carnival midway and trying to sucker other players into your home to have their sims pay your sims for crap they could have used in their own home. All so you can buy better attractions for more money.
I imagine a new version would simply change the sims paying other sims to players paying EA directly.
I don’t know how they expected to succeed without any marketing. I hadn’t seen hide nor hair of this game, even on my PS5 (where they usually advertise the absolute hell out of a 1st party title like this), until the day it released.
Or how their game being just another hero shooter/moba crossover in a sea of such games would differentiate itself enough to warrant also costing $40 instead of being like its competition which is FREE.
This looks more like a Smash clone, which while technically a fighting game, is generally more accessible for people who don’t play fighting games. You can be pretty good just mashing buttons at random unlike Tekken or Street Fighter. Just FYI.
Considering they’re going for patent infringement and not copyright infringement, it’s possible it just took this long for Nintendo’s legal department to find something even remotely tangible that they could sue over. And since they haven’t said what patents Palworld infringes on, I have to assume whatever it is, is very flimsy.
Yes, it’s a live service game. Most major free to play games are. Instead of selling you the game or selling adspace to advertisers, they sell you bits and pieces of the game like skins and such.
Yeah. It’s a bit amateurish, but it’s a cheap game too. They clearly spent a lot more time on the writing and visuals but really my only heavy criticism is that there isn’t enough variety in how you play. There’s basically just 1 build and 1 set of viable weapons. But if you just wanna turn your brain off and blow things up, it’s an awesome game.