Dude, not finishing the story and leaving us all on a cliffhanger for seventeen fucking years and then giving this as an excuse is the real cop out.
Looking back, I actually don’t like what Half-Life did to the genre. It didn’t push it forward; it made everything after a linear, set-piece experience with minimal replay value. It might have been different back in the day, but it wasn’t something I had hoped other developers clung to like they did.
No. They publicly stated the cancellation of episode 3 years ago when it was still relevant, and is one of the reasons I was always confused about every single rumor that HL3 was going to be a thing; they never announced a HL3 and they already said Episode 3 wasn’t coming out. Where the heck did the HL3 rumors come from?
Hl1 and hl2 are not really connected plotwise and can be enjoyed separately. There’s some small references and a couple characters you wouldn’t necessarily know even if you played HL1, because HL1 didn’t have much of a focus on that kind of story-telling.
The series is certainly a must play because of how much it influenced the industry. Going back to it now may not seem like it’s all that great; but you gotta keep in mind, it was one of the very first FPS games designed this way. Before Half-Life, FPS games were all just basically Doom clones.
I got super prepared for Oblivion to be as complex and difficult as Morrowind and was severely disappointed by it even at launch. Skyrim was slightly better than Oblivion in terms of mechanical complexity (dual wielding, how magic works, the forts, etc), but also even more streamlined in others (like how skills and leveling work).
I’ve played the absolute shit out of all 3 (as well as FO3, NV and 4) though. There is just some inexplicable draw to them. And it’s that very thing that Starfield lacks that had me rush the MQ and just stop playing once it was over.