Can you only use the in-game mod browser or something? Put the mod up somewhere else that Bethesda doesn’t control. It’s not like it’s hard to modify DOOM manually by dropping the files in the folder.
Additionally, extend the mod to include the CEO of ZeniMax as a Baron of Hell or Revenant.
IMO, a lot of them suck as games because they’re not really games in the traditional sense. They are experiences. Or even just art pieces. What annoys me most about them is they are usually touted and tagged as being “experimental” and yet don’t do anything new or unique or anything one could legitimately say is experimental.
Back in the day I would use NO CD cracks for games I legit owned because I just didn’t want to have to change discs all the time when switching games.
DRM tends to negatively affect paying customers more than pirates, so I could easily see legitimate owners still using cracks to remove DRM that is causing them issues in their legally obtained game.
I think so. On the working versions you can just walk across but on the broken one it’s too far to do that and jumping makes you hit the ceiling and also not make it. Though it’s been a while since I’ve both played it or seen the little videos pointing out the error on one of the versions.
I forget which platform it was, but one version of that TMNT game was literally impossible because someone fucked up the distance of a jump in one of the sewer levels, making it an impossible jump to make.
I had it on PC as a kid and it was hard enough just reading the codes out of the booklet using that piece of red cellophane to get the fucker to start up lol
Oh yeah, Undertale is gnar. They actually did something new and different with the style, which is what I’m really about here. Octopath Traveller is another good one; the thing that it has going for it is the sheer number of options you actually have. It’s not just “attack, item, magic, defend, or run away.” It also has a lot of other Western RPG elements in it like actually having dialogue choices that matter making it an actual game with branching paths and not simply a story with some minimal interactive elements.
FF style? Hate 'em. I’m not a fan of the turn-based combat in those types of games either. Outside of boss fights/special enemies, you’re usually just spamming A to select the first option (attack) until you win. It gets hella old, hella fast and the random encounters happen every so many steps you take.
Fallout style, on the other hand, is awesome. More like Fallout 3 and beyond than 1 or 2 which are still a bit like FF in that you can’t see shit, you just walk the map and then FF battle music fade to black and pop into the encounter.
The Yakuza series does them well. They’re visible when wandering around, but they’ll also just appear at random all over the city walking down streets or chilling in alleys. You can’t always tell exactly what you’ll fight but you’ll know how to get around them if you don’t want to fight.
Of course I also like roguelikes. The entire game is a random encounter.
Does it have to specifically be semi-realistic, have old guns, be military themed and in first person? Cuz I know some fine twin-stick sci-fi co-op shooters that can fill the same “shoot everything that moves with minimal effort” itch but they aren’t realistic, military themed or first person.
Like Synthetic 1 and 2 or The Ascent. I know of a couple WW2 games also similar but they completely lack co-op (or any kind of multiplayer for that matter) except for Jagged Alliance. And those games are old (except for the F2P thing that might not even be around anymore).