Ah, I missed that comment. They even build an entire physics engine for this website, to resemble the physics in Half-Life 2. Objects like text and images interact with each other and stack on top. Love it!
I’ve looked again and it’s probably one of the lists that contain hostnames to block. skimresources appears in all of these three, so enable them manually if they are not enabled: Dan Pollock’s hosts file, MVPS HOSTS, Peter Lowe’s Ad and tracking server list
Edit: In the addon menu you can enable or block the domain dynamically when you are on the page. Unless you save the setting this is only temporarily changed.
Yes, I have uBlock Origin and uMatrix active at the same time, on Firefox. Maybe if you are using a Chromium based browser, it does not work the same? After all Google made changes. Otherwise, I’m not sure which setting in uMatrix will cause to block this. Therefore I’m not sure how to help with that at the moment.
With that logic we should never buy a game, unless it is directly going to the developers hands? If you want it in your Steam library, then its the best time to buy it now probably while there is a sale active and before you cannot in the future, in case it gets unlisted caused by these legal issues. BTW I’m not doing the FOMO: FEAR OF MISSING OUT here. This is for people like me who rely on Steam library for convenience.
I’m not suggesting to preserve a Linux version only. If anything, I meant to test and make sure the Windows build works with Proton on Linux, in addition to making sure it works on Windows. Some games have Linux versions, they just do not care about them either. And maybe make a Linux version of the GOG launcher as well.
Yes, the DRM free games is a huge win for preservation. I’m not discounting the value of GOG. But that’s something we had already. My critique was about the focus on Windows only, which is not the best idea if games should be preserved “forever”. Because Windows 11 will be the only supported one soon.
But any efforts trying to make games work forever is always good. At least they didn’t rule out other OS in the future. While my initial reaction was a bit negative in the nature, because I was very disappointment, I’m still happy they do something about it. It’s even more bitter because they supported Linux in the past… But let’s see how this is going. I don’t want to end this in a negative note. I mean it can only get better with such a goal.
www.gog.com/en/gog-preservation-program direct link to GOG, because the link provided in the The Verge article is goskimresource that is blocked by my browser extension uMatrix. From the original articles FAQ at GOG:
What about macOS and Linux?
The GOG Preservation Program is currently Windows-only. Our priority is to preserve as many games as possible under the Program, before expanding to other operating systems.
Sad. How about supporting Linux? This would be the right direction to preserve games, as they are no longer tied to the Windows operating system. That’s why I use Steam and do not buy on GOG.
This mod had some clever tricks to avoid detection from Antivir scanner. Not sure how deep and complex the Steam Workshop antivir scanner goes (if any). Hard to say if they would have found and prevented it. However, all antivir and other scanner software learned from this and now every malware using this technique could be detected instantly. At least in theory.
I assume its not possible, otherwise anyone would have done that already. From what I read through online research, it looks like Xbox Cloud is using an API for Cloud streaming by Google. And only Chromium based browser have this implemented and Firefox does not support it. If this is correct, then there is nothing you can do about it. People try to make Xbox Cloud work with Firefox for a long time now, without success.
Not this streaming is not just showing video files like YouTube. Game streaming involves gamepad (or other input) in realtime to coordinate with the server. Therefore the browser has to support these functionalities.
I thought the contributors list would be reset when uploading to a new location. At least that’s for forks, so that was my assumption without checking actually. I mean for the forks, gdkchan still have the commit history too, like any other contributor.