That’s not entirely true. Because even if you buy a strong PC, you have to make choices, depending on the game. It’s just the fps and settings we are talking about are higher floor. In example on PC people can enable RayTracing, which tanks the fps a lot. Do you go for 120 fps or 60 or maybe lower fps with higher fidelity and RayTracing in example.
So the question to answer is still the same, its just on PC we have a bit more individual choices to make.
Edit (added): Most people don’t have the strongest PC anyway. Look at the Steam hardware survery, most have common graphics cards like the 4060 in example. Or look at handheld PCs and laptops, with fixed hardware. And as said, even in high end with lots of money people need to make cuts in fidelity or performance; just on a higher level in that case. So your question applies to PC as well.
I think this question also applies to PC. Why? Because we are limited too. I try to reach 120 fps and consider it performance mode when dialing back quality settings, and enabling upscaling to reach that. If not, 90 fps is also pretty good. For certain games, 60 fps feels like what you describe of 30, but that does not apply to all games. There are single player rpgs played with a gamepad, that I would even consider playing at 30 fps if there is no other option. The problem is, games are not designed to be played with that low fps, as the input latency increases.
I’ll compare this to the Switch, playing Zelda (emulated with Yuzu). Breath of the Wild on original Switch is designed to be played at 30 fps. Playing it on my PC like that felt like a slideshow, but one can get used to it. If I didn’t had the 60 fps patch, it would still be fine at 30. The next game in the series, Tiers of the Kingdom, was not stable at 60, so I was “forced” to play at 30. And after some time playing it felt pretty good and not upsetting like in the first few minutes.
What I mean by that is, performance mode if possible, I would sacrifice quality. But not too much, because at some point the image looks really bad.
This is how you challenge actual pirates and grow your real enemy, while you punish innocent civilians. Pirates will pirate, regardless of what Nintendo says, wants or does. The real losers are loyal customers who pay lot of money.
This game will always held a special place in my heart (together with Dune 2 and its remake on the PSX). I played the original Playstation game back then in the 90s. Congratz on everyone worked on this project to make this happen. I am not the biggest fan of web browser games, but man, this one already won my heart.
Just tried it under Firefox and it worked perfectly fine (only couple of minutes tried). I didn’t even had to add exceptions to my uMatrix blocker. Very nice!
Agree with you as well. Anything that enhances or adds new functionality wouldn’t be part of a pro upgrade of the same. I feel like Nintendo tried desperately on the Switch 2 to bring new features, that could have been developed and thought off after they scrapped the Pro idea. So they came up with some software features like video streaming and an upgraded controller with mouse support.
In the Digital Foundry talks they talked about it. And it makes sense. The Pro was rumored to come out in 2020 or later with tech around that time. But as 2020 was a big year for Switch 1, Nintendo might have changed their direction. Switch 2 has tech that could be from that time and it would make sense, as it is similar to what a Switch Pro would actually be.
I have yet to play, only did the tutorial for quick testing. So I don’t speak from personal experience, but from what I read so far.
Its more or less like the Splitgate 1. But they have a new game engine to better support and work on it (that’s why its a new entry in series, instead an update). Some people say they don’t like the hero abilities they added into. I don’t know to what extend this is and how game dependent these are. But one huge plus point to me is a map creator for the community. One of the biggest issues I had in game 1 was that not enough content and maps were available.
On the negative side is, that there is a Battle Pass. At least for me this is negative, but the game is Free to Play. I assume everyone who liked the first game will like this one too, but can’t be sure right now. They also seem to have too many players for their servers.
It just says only Steam Deck and Legion Go S are officially supported. But you can install it on other devices too (people did already).
If you are interested in trying out SteamOS on your device and providing feedback, you can use the SteamOS Recovery Image and follow the instructions here.
The update is that you can officially download and install SteamOS on other devices.
Does this mean I can install SteamOS on any device? We expect most SteamOS users to get SteamOS preinstalled on a Steam Deck or device that incorporates SteamOS. The only devices officially supported on SteamOS right now are Steam Deck and Legion Go S.
We are working on broadening support, and with the recent updates to Steam and SteamOS, compatibility with other AMD powered PC handhelds has been improved. If you are interested in trying out SteamOS on your device and providing feedback, you can use the SteamOS Recovery Image and follow the instructions here.
You mean an L-take? I’m not sure why. SteamOS is a gaming oriented os, with specific user interface and update cycles and features towards that. I think its the right call by Valve to put this note that this is not a general purpose desktop os meant to replace it. I know about the desktop mode (have Steam Deck myself).
The point is, the goal and usage is not meant and to be considered a full replacement for a desktop. People can decide themselves to do it anyway, its just not the goal. So totally not an L take here. Unless I misunderstood your point.