Hmm, I see. Like any extreme, it can outweigh and be the major pain point (or high point, whatever). Action games with too much cinematic and tutorial can also destroy the fun of an otherwise good game. And if the cinematic and constant chatting and characters are annoying, yeah, that’s a pass for me as well.
I’ve purchased the game for something like 2,99 or so in Steam and thought will play it someday. I’ll probably install and test it just because I have it, but after reading comments like yours, I do not think to finish it. Not all games you start needs to be finished.
BTW are those mods integrated into Steam? If so, I’ll have it in mind.
For someone who think gameplay is king, I would probably enjoy this game more than 2? Not saying that characters, story, writing, music, graphics and so on are not important; far from.
But only if are a fan of Borderlands 2, right? For any other casual player without attachment to the series, the third entry doesn’t seem to bad. I have yet to play. This is just what I get from reading opinions. Is this correct?
My point is less about me giving more money (I’m not that crazy about giving more money). My point was more about being curious about the reasons and decision of going this low. It’s more of a curiosity how much they could ask, before its too high. They don’t need spend money on advertisement, that’s for sure. Maybe this whole waiting saga is part of their “self advertising strategy” (just made up this terminology).
That’s the price of a little micro transaction in some other games. It will be worth, but I also feel kind of bad for the devs (or publisher). After so much time and work to produce (hopefully) a high quality game and then this cheap. Not complaining, but wondering if a higher price wouldn’t be too bad. I think 29,99 or 24,99 (the price of Factorio Edit: oh wait, I forgot Factorio costs 32 Euros here in Germany) would be totally acceptable in a time like this where AAA games come out at 79,99.
Why not a separate update cross reference update between both games? I can imagine something Haunted Chocolatier related content (not the entire game) to be added into Stardew Valley that acts as a sort of “advertisement”, to get people familiar with the new IP. Or not. Just an idea.
Not adding a nonbinary does not make him a transphobe. Not every game, movie or story need a trans sexual character. It’s fair to ask for an addition in a “roleplaying” game (which it is here to be fair), but its not fair to call someone transphobe if he or she does not do it.
Also what do you mean as “runs better”? As in “better performance” or “better compatibility”? I’ll give you one answer for each question, but off course its not the only one. Other cases may have another explanation why the Proton version runs better. This is a complicated topic which cannot have a generalized answer for all games.
For performance: Developers focus on the Windows version and may not be very talented at Linux development or environments. So optimizing the Windows build by the devs will obviously make that version better. Plus optimizations and some trickery from Valve (and off course others) in Proton might also help, that is not affecting the Linux native build.
For compatibility: Proton does a better job at providing an environment that is the same each time the game is installed. Linux native changes too much and too often and differs a lot per distribution. At least that is what I think, not sure if that is even correct.
I just hope they don’t get burned out and there is no crunch. The only other company that did so much in short time I can think of is Insomniac Games. It’s actually how it was used to be with how frequent we got games from single studios. But since they are so big and expensive nowadays, it seems a bit unreal for how fast some companies are able to pump out so many high quality games in relatively short time.
One should not make the mistake to just judge a single photograph, for a role in a film. Its also important how they move and talk, and what the perception of the person based on existing films is. I’m not in the position to judge about any of these castings or your suggestion, just wanted bring in this point into the discussion.
That’s not entirely true. Because even if you buy a strong PC, you have to make choices, depending on the game. It’s just the fps and settings we are talking about are higher floor. In example on PC people can enable RayTracing, which tanks the fps a lot. Do you go for 120 fps or 60 or maybe lower fps with higher fidelity and RayTracing in example.
So the question to answer is still the same, its just on PC we have a bit more individual choices to make.
Edit (added): Most people don’t have the strongest PC anyway. Look at the Steam hardware survery, most have common graphics cards like the 4060 in example. Or look at handheld PCs and laptops, with fixed hardware. And as said, even in high end with lots of money people need to make cuts in fidelity or performance; just on a higher level in that case. So your question applies to PC as well.
I think this question also applies to PC. Why? Because we are limited too. I try to reach 120 fps and consider it performance mode when dialing back quality settings, and enabling upscaling to reach that. If not, 90 fps is also pretty good. For certain games, 60 fps feels like what you describe of 30, but that does not apply to all games. There are single player rpgs played with a gamepad, that I would even consider playing at 30 fps if there is no other option. The problem is, games are not designed to be played with that low fps, as the input latency increases.
I’ll compare this to the Switch, playing Zelda (emulated with Yuzu). Breath of the Wild on original Switch is designed to be played at 30 fps. Playing it on my PC like that felt like a slideshow, but one can get used to it. If I didn’t had the 60 fps patch, it would still be fine at 30. The next game in the series, Tiers of the Kingdom, was not stable at 60, so I was “forced” to play at 30. And after some time playing it felt pretty good and not upsetting like in the first few minutes.
What I mean by that is, performance mode if possible, I would sacrifice quality. But not too much, because at some point the image looks really bad.
This is how you challenge actual pirates and grow your real enemy, while you punish innocent civilians. Pirates will pirate, regardless of what Nintendo says, wants or does. The real losers are loyal customers who pay lot of money.