For a moment I read Refurbished PS5 Pro Consoles, lol. My theory is, the price of the PS5 Pro is this expensive, so the base models look much cheaper now.
I believe you can still activate keys for delisted games. Meaning if you find a shop that sells them, you might be lucky. I never did that, just read reports of this. So can’t actually verify if this is true. Provided there is no additional third party launcher or activation that hinders this.
Yes, removed games are not really removed, just hidden. And for the reader here, we are not talking about hiding in the client. If you go to support page of game at help.steampowered.com/en/wizard/HelpWithGame and click “I want to permanently remove this game from my account”, then its like you wouldn’t own the game anymore.
Not many know you can go to same page and restore the license. It’s noted that you get the same license of game than before, not a new license. I don’t know why Steam has the permanent removal, if its not permanent at all. But now you know; you can restore. And that is what the user in this post is talking about.
Edit: I thought about why that maybe. It makes sense to keep the license bound to an account, so the key cannot be activated again by someone else. Otherwise people could sell their activated keys like that.
But your assumption is that every artist gets the same deal. Some maybe more valuable and expensive than others. Then the question is, if this group was valued very low and that is whats upsetting. But come on, 7500 for lifetime rights is really bad payment. I wonder what the deals with prior games and songs was.
I never saw a launched game unlaunch this quick. We talked about failures that got shutdown 1 year after launch. But now the record is what, 2 weeks? Question is, will they go back to drawing board and make changes to the game for a relaunch, such as a free to play model? Nothing is stated here, so probably not.
I would consider playing this game, if it was playable on Linux (and without a PSN account requirement). But clearly Sony does not care about me.
I am one of the few people who was actually excited about the game since its gameplay trailer. I’m glad the game does not work on Linux and therefore didn’t wasted my 40 Euros. So even if I want give them my money, promote the game for free and play it, I can’t.
I know, but its better than messing up everything into one soup that does not fit anymore. Zelda is a long running series and many more will come. So I at least appreciate that they do respect the history and not ruin everything by putting it into one noodle soup. The new Breath of the Wild era games have barely anything to do with the old games and stand on their own.
This depends on the hardware you are playing on, the version of the emulator and the specific game. I don’t have any experience with Prince of Persia games, so cannot make a recommendation. I personally play on RetroArch, which means the PCSX2 core is renamed to LPSX2 and is a little bit lacking behind the standalone emulator. So I would tend to use Dolphin for Gamecube emulation instead. But if you are using standalone emulators, then it might be different story.
When researching the web, people seem to talk about the PS2 versions of the Trilogy being the best. So based on that loose info, I would probably tend to recommend that one. But check out compatibility for each game in the links I gave you.
Nice write up. It depends on you hardware too (if its strong enough). Some games might be best played on Xbox, so it makes sense to try Xemu. I personally prefer Dolphin and PS2, because they are integrated into RetroArch as cores (in Linux). At least he is looking for the best graphics, and that should be the Xbox versions. But I didn’t try the Prince of Persia games yet.
I can’t tell you which version is the best for you (and your hardware). The first thing I would lookup if the particular version for the emulator is working well (have in mind, the reports are not always up to date): Dolphin for GameCube, PCSX2 for Playstation 2 and Xemu for Xbox.
But those points are not the reason this game flopped. Lot of games have micro transactions and are popular. Other games require additional account (and even launcher in some cases) and are still popular. While these arguments are in fact negative, they are not the reason the game failed. If Sony comes to this conclusion too, then they will not learn anything from it. So I hope they analyze it better.
In example the initial trailer reveal wasn’t good. Then the characters and the universe it is in isn’t very interesting, huge problem for a hero shooter. Sony completely ignored the critics from beta test phase. The marketing in general was terrible. Game is not playable on Linux either, which would have gave them some marketing push too. And the timing of the launch day was badly chosen too lot of people and news was focusing on Wukong and Deadlock.
There are lot of reasons that are well orchestrated together to fail the game. It’s not as simple as the list you gave (in my opinion). Games with worse industry standards get more popular.
The gameplay doesn’t look bad to me, I am interested into it. It has way bigger problems, like the unpopular character styles and looks. But what do you mean by “abusive industry practices”? I like the idea of paying upfront and getting the whole game, way better than a Free to play model to me. But I guess that approach isn’t working in today’s world.
Price plays a role too, only 17,55 Euros for Squirrel here and Concord 40 Euros, plus 20 for Deluxe.
I was interested into Concord, not gonna lie. But even if I wanted to buy and play the game, accept their terms of usage and create a Sony account, its not playable on Linux. And to be honest, I’m thankful for not being able to waste my money and time.