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Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

bermuda, do gaming w Puzzle games with procedurally-generated levels?

The Witness has a secret area with some.

bermuda, (edited ) do gaming w How are you all playing these insanely complex games?

D&D fifth edition rules

This is the fifth version of D&D, released a few years ago I believe. Each version of D&D is called an “edition” and each one contains changes & new rules, characters, settings, stories, etc. Think of it like an update to a video game. Some people prefer old editions, some like new editions. The rules in BG3 are mostly from 5th edition (abbreviated as 5e). Like with video games, the publishers of D&D are called “Wizards of the Coast” so when people refer to editions, they refer to updates released by that particular company. Other companies make other versions, modifications, and campaigns within and like D&D, but only WotC makes D&D editions.

Forgotten realms

This is just the setting for D&D. It’s rather high fantasy, and if you’re playing a bog standard D&D game in real life, this is probably where your story is going to be set. Most of the settings within the Forgotten Realms are set within the large continent of Faerun. FWIW, “Baldur’s Gate” Is the name of a canonical city in Faerun. It’s a very wealthy and prosperous merchant city state. There are other campaigns and stories from other continents in the Forgotten Realms (and from beyond the forgotten realms), but Faerun is by far the most fleshed out.

TL;DR: 5e is the “fifth edition,” which is the most current “official” ruleset for the game. The Forgotten Realms are the official setting for the game. Faerun is the main continent, and Baldur’s Gate is a city on that continent.

bermuda, do gaming w Anyone knows about calm Windows games with 1-finger touch screen support?

Dorfromantik

bermuda, do gaming w How are you all playing these insanely complex games?

It’s just lots of experimentation. Lots of complex games are games that are not designed for you to make it through successfully on your first go. They’re designed to be complete game overs that you learn from and make it further the next time. Lots of games also have a lot of moving parts that you have to master each one individually before you can tackle the whole thing. There’s a reason Hitman speedruns are like 1 minute each level when most regular players can take well above an hour.

bermuda, do gaming w ‘The Walking Dead’ Just Released A Shocking, Hilariously Bad Game

www.youtube.com/watch?v=hhCAN35QHBU

It really looks so bad. The cutscenes aren’t even animated, they’re keyframes with voiceovers like Ace Attorney.

bermuda, (edited ) do gaming w What game genre would you like to see more entrants in?

Open-ended, sandbox sports games. SSX, Skate 3, Steep, are a few off the top of my head. I remember the Steep devs made a BMX game that was similar a few years ago. I tried it but I just didn’t find it nearly as fun as Steep was. They don’t have to be extreme sports either, I think more traditional sports would be fun too. I like it when they’re unrealistic and over-the-top too. I love playing Skate 3 and just listening to music and doing inhuman tricks. I’ve never played it but I’ve heard the NBA Jam series is like this.

edit: Wreckfest is also sort of in that realm. I’d love to play more racing games that aren’t constantly trying to be simulators. Trackmania is the only one I can think of that’s entirely divorced from being a simulator.

bermuda, do gaming w Official: New Grand Theft Auto Trailer Arriving in December

I liked GTA V and I think RDR2 was a wild change of pace so I’m interested to see how (if at all) they implement RDR2 style systems into the game. Hopefully that means less GTA:SA/GTA IV chores though. Those SUCKED. I am 100000% going to wait on this one though, after the remasters it really just seems like Rockstar is after cash and nothing else.

I do hope that after the travesty of RDR Online and the sort-of-disaster of GTA Online (it made them a lot of money but people hated it) they learn from their mistakes. I don’t doubt there’ll be an online mode. One of the major problems with GTA Online was just that they kept updating it without a really good direction for it, so maybe this time they’ll start off on the right foot. It seemed that way with RDR Online but they fucked up the economy to the point of no return.

Eh, the actual country has gotten absurd but I think a lot of the GTA V jokes are still very prescient. Just replace the scientology jokes with QAnon jokes.

bermuda, (edited ) do gaming w Development of a Live-Action Film of The Legend of Zelda to Start

I definitely recommend looking at Avi’s filmography. He’s produced some good movies but man… some of those were total stinkers…

The fact that a majority of it is superhero or superhero-oriented I think gives us an idea of what this movie might be like.

edit: a bad producer is in no way a surefire predictor of a bad movie by the way, but it definitely doesn’t help.

bermuda, do gaming w Starfield group fixing Bethesda's bugs say their job is tough as mods feel an afterthought

deleted_by_author

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  • bermuda, (edited ) do gaming w The Talos Principle 2 Review Thread

    my “review” of it so far after 15 hours: marked as spoilers, but it’s not really a spoiler in terms of the story. I guess just don’t read if you don’t want to already know the game’s structure and difficulty (from my experience).

    spoilerI’ve got 15 hours in it so far. I haven’t unlocked everything yet and maybe the story opens up more but it certainly seems like there’s less content. It’s just difficult to compare because there’s a bit more puzzle variety but also a bit more repetition. The game’s divided into chunks so that you experience a bit of puzzles then a bit of story, then you repeat it all, so it’s harder to parse for me how much of my content has been engaging with story vs how much of it was puzzles, whereas the first game was almost entirely divorced from the story. The amount of new mechanics is staggering but as I near the last two worlds I’ve been disappointed with what feels like a developer obsession with lasers. I know the lasers were a huge part of the first game’s story but they weren’t the only feature… I know mines frustrated a lot of people in the first game but honestly? I miss those. And I miss the fizzler thingies that didn’t kill you but still acted like mines. However I think with most mechanics being segregated between the 12 worlds, that opens up a lot more options when you get stuck. For example I hated recording in the first game. Took me ages to work out how it worked and I hated every bit of it, so when I got sick of it it was harder to try other things because in C world and most of B world, most puzzles had recorders. If you don’t like the gravity (“gun”?) mechanic in this you can just go to the 11 other worlds where 99% of the puzzles don’t have it. I don’t really know how to write what I think of it though because it’s so incredibly different from the first game. The story has also been vastly improved in my opinion, but I do think it would be nice to have a little less cutscenes. In general though I think this is one of the better games I’ve played in a very long time. Some people online seem to be saying that it’s “easy” compared to the first game but honestly I’ve been struggling so much with the latter puzzles. Early in the game I was spending maybe 10 minutes tops on a few puzzles but now I’m spending upwards of 30 - 45 minutes (maybe even an hour) on just one puzzle. I also am disappointed with the lack of easter eggs and unmarked secrets. (there’s no minimap but there’s a HUD with a compass that shows you were “?” locations are. I have yet to find more than a handful of interesting items that aren’t marked on the compass and aren’t part of collectible achievements). Maybe I’m just really bad at searching through them, but I remember loving how the first game was so full of secrets. You’d thought you found a way to break out of bounds but then there’s a star or a hidden QR code or pictures of cats… That’s also what made the first game so replayable. The developers didn’t bother with invisible walls or boundaries that pushed you out so you could break the puzzles in very ingenious ways. In this one I have yet to find a way to do that, sadly.

    bermuda, do gaming w Cities Skylines II is an absolutely beautiful game

    I haven’t played it yet (and probably won’t, I didn’t like the first) but I enjoy how they actually tried to make it look nice. It’s not like the first game looked awful per se, but it definitely didn’t feel very inviting in my opinion. Everything felt so grey. I know real life cities are grey but this is a video game.

    bermuda, do gaming w EXCLUSIVE W/ HALF-LIFE DEV - NEVER SEEN CUT CONTENT @Tyler McVicker

    There’s no real controversies he’s involved in. I just never liked the sensationalism. There was a solid decade or so where valve barely did anything substantial as a company and yet Tyler was making announcement after announcement about how their next new game was coming in like 6 months.

    He was right about a lot of things but in the end he was so, so wrong about everything else.

    I can see why he did that. Valve is a notoriously secretive company so only posting a video every 3 months when valve actually announced something substantial for any of their projects wouldn’t have been a good financial decision. But on the other hand it made it really hard for me to personally feel optimistic about anything valve did when Tyler’s predictions were always wrong.

    And as somebody involved in the Source engine community space, the amount of times he misunderstood an obsolete feature or a simple mapping concept as a groundbreaking sign of things to come made me want to slam my head against the wall.

    These are all my opinions though I mean if you like the guy then go for it. He’s nice but I’ve rarely considered anything he did “news” back when his channel was called “Valve News Network”

    bermuda, do gaming w EXCLUSIVE W/ HALF-LIFE DEV - NEVER SEEN CUT CONTENT @Tyler McVicker

    Not gonna lie, always disliked Tyler.

    bermuda, do gaming w Stop blaming teeth for Cities: Skylines 2 performance problems, say devs

    Then why the hell do you release the game?

    because they are a business that needs to make money to offset development costs.

    bermuda, do gaming w Far Cry's Multiplayer Game is an Extraction-Based Shooter

    escape from Pavlov

    Rings bell

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