The easiest way to figure out where a game is writing its saves is to load it up in Sandboxie and save your game, then check sandboxie’s box content to see what got updated or saved and where.
Also, Cyberpunk is on GOG (because it’s made by the people who run GOG), there’s no need to get it through DODI unless you have a severely restricted internet connection and therefore desperately need the smaller size of a repack - you can get the clean gog installer from gog-games. You should just be able to install the latest GOG version over the old version with no difficulty.
Yes, I was planning to download the new version from gog games. But when I installed the game I didn’t think about gog games at all, when searching for games I often go directly to DODI.
Could you explain this Sandboxie method? I don’t understand, what do I have to upload?
Sandboxie is a sandboxing app. It’s main purpose is to isolate an app from your PC, mainly used to run suspicious apps. It can track what the isolated app does.
It’s rather complicated, so it’s easier to find the game here, or as what I do, use Everything and sort by recently modified files so I can check what files are just written.
I can also recommend Everything (1.5a) as it’s the only tool I know of where I can search not only for file names, but also for the contents of pdfs, docx, etc on every drive, including network drives.
You can also check out Process Monitor which is a freeware tool from Microsoft. So basically what you would do is: open process monitor, make a new game save and then process monitor will show you where this save file is located.
This actually worked, thank you. I’ve located the save files now. Now what, I copy it and (in case the reinstallation of the game deletes those files) just paste it?
Yes, backup save and config files, and restore them in case of the reinstallation, but generally games rarely delete them when you uninstall them. This approach works almost with every game.
That sounds pretty convenient, although I’m a bit worried about the privacy side, it would seem that making a guest account is a good enough compromise at least
if you login as a Guest User, no personal data is collected whatsoever.
I have been having this problem 2 days ago, but I have started using NoScript in combination with UBlock Origin yesterday and i didn’t see any ads after that.
This is only true sometimes. Some crackers will change the save location for some games, and the location where the save will be stored is entirely dependant on how the cracker has removed or emulated the DRM. I’ve also had the pleasure of the crack-save not being compatible with the genuine-save, meaning I couldn’t transfer my savedata after purchasing a game. Though I don’t know how frequent that is.
I don’t know how it works for this particular Cyberpunk crack.
Yes and no. If you get the DRM-free GOG release directly, you would not have this problem. Since this person stated they used the DODI repack, they’re now dependant on which release DODI used for his repack, since it may well be a Steam or Epic Games release.
I quickly looked it up, and the repack is based on the InsaneRamZes release, which in turn is based on either GOG or EGS, depending on which forum post you go by. So I’m not 100 % sure what’s actually being used here. According to the PCGamingWiki, there’s no difference in save location between the different stores, so best case scenario, OP can simply update the game to V2 and everything should be picked up.
i’ve been very happy with www.teamos.xyz. It’s (at least in part) a torrent tracker, and I’m not sure if it considers itself public or private, but I’ve found most of the software I’ve ever looked for there. You’re probably not gonna be as lucky if looking for niche stuff, but it’s worth a shot.
I build a lot of tools like that and the first thing I do is to go to the developer tool in my browser and observe the network traffic. When you find the resource you’re after you scroll back and see what requests resulted in that URL. Going from those requests you figure out in the original static HTML document and resource, which parameters are used for the construction of the URL, that might require reversing some javascript, but that’s rare. After that you’ll have a pretty good idea how you obtain the video resource from the original URL. Beware of cookie set by the requests, they might be needed to access the next requests. For building my tools I use Perl or sometimes just Bash or a GreaseMonkey userscript to fetch and parse the urls and construct the desired output.
Using Koalageddon or CreamAPI should work fine as long as you don’t have to download extra content manually. I’ve used it for years in multiplayer games and never had any issues.
Proton responded to the Tesonet thing when that was a big issue, can’t remember what was said but I was satisfied enough with their response to continue using them
Surfshark worked well for me for a long time. Lots of servers, works well for unlocking region blocked content and it’s pretty cheap. If you’re into full privacy, I recently moved to AirVPN who accept payment through crypto, so you don’t have to hand over user data except for an email (which doesn’t have to be a real one, you can delete it later).
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