kibiz0r,

I feel ya, but consoles are a different beast.

Reasonable people can debate how the pricing should be structured, especially when it comes to online functionality that doesn’t even take a penny of Nintendo’s server budget…

But I don’t think it’s reasonable to expect zero cost at all, when:

  • Console manufacturers have an unavoidable incentive to sell hardware at a loss (even without factoring in the platforming costs+risks) and make up for it in software sales and add-on services
  • …and they suffer the reputation hit if any of their offerings are not up to par, in a way that e.g. Windows does not, so they have an unavoidable interest in monitoring and triaging issues with games
  • …and networked components tend to be the most sensitive and most traceable part of any software system
  • …and scaling issues tend to be a cross-cutting concern that a third-party vendor who isn’t intimately familiar with the client codebase can affordably help with

It’s just part of the deal you make when you sign up for a walled garden. You get certain guarantees, but only if you pay for the relevant package. You can’t have it both ways – getting the benefit of first-party backing while enjoying the freedom of a purely third-party environment. It’s like a cruise ship that doesn’t let you bring your own alcohol.

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