whats a game that you got significantly far into, only to realize you were doing something wrong or missing a key feature/ability altogether?
angielski
I changed my control scheme in rocket league like 1k hours in. Really needed the ability to boost while jumping among other things. It was a totally brutal transition, but I’m glad I did it.
I played Valhiem early in its launch for like two weeks on my own server. Once I finally got my friends to join they were dismayed as to why I had dozens of broken copper pick axes in storage boxes.
I had no idea you could repair things and kept mining barely more copper than was needed to make a copper pickaxe.
Honestly, by now I’ve come to hate games where you can’t figure out how to play them from the game itself. It seems like nowadays you can’t play without a whole community figuring out what’s currently the meta way to play.
This is fairly recent, but I was playing through a good chunk of Zelda TotK after the training area without the glider. I thought going towards the castle was supposed to be towards the end, so I wound up crawling up the great plateau to the old temple of time hoping to find it.
I was trying to play without spoilers, but luckily a friend set me in the right direction
I started playing Pokémon Red before I even knew how to read. I had no idea how to save and just assumed I would find a save point eventually like a bunch of other games. I have no idea how many times I dejectedly had to turn off the GameBoy halfway through Mt. Moon. I was convinced the save spot had to be on the other side.
As an 8 year old without much of a guide at all, I was a very proud Magician on MapleStory… one who dealt violence with her trusty magic wands and staves… physically.
I didn’t understand what skills and hotkeys were until several years down the line when reading comprehension and life experience improved.
Not a game but some of the stories here remind me of the time I discovered I could draw stuff on the screen with Omicron Basic on my Atari ST and I painstakingly entered every square by hand dozens of times to make squares move across the screen…until days later I discovered the magic of the for loop. I must have been maybe 10 or so at the time.
I didn’t realize metal gear rising had a block/parry mechanic. The tutorial talks about countering enemy blows with your own barrage of attacks so I figured I just had to stagger them and steal health regularly. Monsoon is the first fight with no minions to heal off of, so I got stuck and finally checked online.
I beat the original dark souls without realizing there were different weight thresholds for rolling. I fat rolled the entire game. Also didn’t realize boosting vigor was important for hp. I did 99% strength/stamina and only as much dex as required to weild my weapons.
Played far too much of Prey before realizing you can boost in zero G. I was wondering why people praised those sections so much when they were agonizingly slow.
In LOZ: Breath of the Wild, I didn’t think to check if you could use the Sheikah Slate on Eventide Isle (where they take away all your items and clothes). I’m proud to say I beat that challenge with ZERO tools!
In totk I wanted to explore as early as possible so I didn’t know the glider was still in the game until I got to a tower without it. I just figured with all the new travel options they figured it wasn’t needed anymore
Xenoblade Chronicles 2. I was almost done with the game before I realized you leveled up in camps and inns. Game went from really hard to pushover easy in 5 minutes.
Dodaj komentarz