Except this licencing change removes sustainability from all licencing models except the ones that run subscription models or advertising.
Now they say they aren’t going to impose this crap over any not for profit or for profit that’s earning revenue under 200K. But I have serious doubts that certain scenarios are going to slip through the cracks.
What it is essentially a way to bleed any viral indie game studio dry of their capital, which could force them to declare bankruptcy and sell off their assets.
I wouldn’t be surprised if this was a way to build a unity game studio.
Game goes viral and reaches the threshold of 200K+ revenue
Every install and reinstall of the game gets charged, costs start to outweigh profits.
Money drains fast with no way to stop it.
Indie company declares bankruptcy due to cash flow issues
Unity demands payment for unpaid bills in assets - gets the ownership of game title as payment.
Unity opens game studio and continues to sell the game, while employing minimal Devs to maintain it.
Bam! they’ve a bunch of viral hits completely for free under their umbrella in a bunch of payments. And because they own the engine, they can make money hand over fist while stopping everyone else from doing the same.
That said I’m sure they have separate payment and licencing deals with big AAA companies. So really it’s only the indie companies that end up with a viral hit that get screwed.
So the other option is that they do not open a game studio and they’re merely just doing big techs dirty work and taking out their competition, while providing IP fire sales for big tech.
That said, once the company goes after a group for failure to pay this money, I wouldn’t be surprised if a legal fight ensued in order to declare the terms of service unenforceable and/or anti consumer and have them nullified or forcibly rewritten/reverted. If that happens I’m sure the EFF or other non profit software foundation will end up providing legal funding and or services. Heck it could end up being a class action.