DocBlaze, (edited )

did it really fail? I was under the impression it just became too much to maintain for a FOSS community, in addition to an already robust 3D modeling software suite. I don’t know how many people actually used it.

it is interesting to see unreal go a different route, they are making 3d modelers and even audio/video editing tools in house to try and make it so you never have to leave the engine.

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