The US video game industry gets back to growth (www.gamesindustry.biz) angielski

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After 5 years in development and heavily pushing Unreal Engine 5 technologies, Immortals of Aveum was met with a whopping 751 player peak. For reference, Forspoken was considered a flop but still had over 12,000 players peak total. This may be the biggest flop of the year.
Speaking on a Giant Bomb podcast, Jeff Grubb explored how Dreadwolf's constant delays are also impacting the next Mass Effect game.