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The next Sims game will be free-to-play with paid DLC (www.rockpapershotgun.com) angielski

The next Sims game currently goes under the name Project Rene rather than The Sims 5, but that aside, we know a growing amount about EA Maxis' next social simulation. During today's latest Behind The Sims community update, they shared more, including the news that the next entry in the series would be free-to-play and without...

Resident Evil 4 Remake, RE Village, And Assassin’s Creed Mirage Announced For iPhone 15 Pro (www.gameinformer.com) angielski

While details were sparse, Apple showed a few screens of the games on a virtual version of the iPhone 15 Pro during today's event, stopping short of showing gameplay of these games running on the newly announced phones. It's unclear what the gameplay experiences for these games will be like on the iPhone 15 Pro and Max;...

Warhammer 40,000: Rogue Trader Gets Release Date, Console Release - IGN (www.ign.com) angielski

Warhammer 40,000: Rogue Trader, the upcoming cRPG set in the Warhammer 40,000 universe developed by Owlcat Games, now has a release date, as revealed in the new trailer that you can watch above. That date is December 7, 2023. The trailer also reveals that the game is being released on more than just PC and Mac: it'll also hit...

Unity reveals plans to charge per game install, drawing criticism from development community (www.eurogamer.net) angielski

Unity has announced dramatic changes to its Unity Engine business model which will see its introduce a monthly fee per game install beginning on 1st January next year - a move that has already send shockwaves across the development community....

Starfield’s Giant Pile of 20,000 Potatoes, Explained by Game Developers - IGN (www.ign.com) angielski

We spoke to a number of game developers to get their insight on what’s really going on in the infamous Starfield potato clip, why more games don’t let players do this kind of thing, and whether or not 20,000 tumbling potatoes really is as impressive as it seems.

Alan Wake 2's developers "have always internally felt that we need to find ways to do longer games" (www.rockpapershotgun.com) angielski

Alan Wake 2 outfit Remedy Entertainment have "always" felt pressured to make their games longer, creative director Sam Lake has observed in a new interview which also picks apart the differences between the forthcoming midwestern spookalot, out this October, and the 2010 original. Lake added that, Remedy's sense of audience...

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