As a die hard Windows hater that games (I haven’t had Windows installed on any pc I own since 2015) all of the AAA games always get absolutely dogshit performance when they first come out. It was like that with Cyberpunk and it was like that with Hogwarts Legacy. Today, those games play just as well on Windows as on Linux. I’m sure they’ll eventually work it out
I remember seeing a video where they compared linux to windows starfield performance and it was basically the same on average fps but the 1% lows were less prevalent on linux so it might actually work better on linux.
I bet it works fine on amd gpus right now. If you’re on a 10 series Nvidia card you’re fucked. If you’re on a newer Nvidia card it’s still kind of bad though but not every protondb report involving Nvidia 3xxx or 4xxx cards is complaining about performance. I suspect there exists some kind of performance fix for later Nvidia cards that is not yet well known.
The latest driver is 537.13 I think. Most of the time they only bother to put every multiple of 5 driver version in Linux distro repositories. Someone that was familiar with how exactly the low level parts of this worked could manually get driver 537 working on Linux probably. No idea if that would work or not but I haven’t seen someone claim to have tried it yet.
To be fair, Cyberpunk’s performance was awful for everyone at launch, Windows, Linux and consoles.
At one point I remember seeing someone on Reddit show that the game was less likely to crash on Linux than on Windows. In that regard, one could argue the performance was better for Linux users when Cyberpunk launched. Mind you, the games was still a buggy mess at launch too.
Cyberpunk’s performance was awful for everyone at launch, Windows, Linux and consoles.
But it wasn’t? There were a lot of bugs, to be sure, but PC performance was not among them. Hell, I was on a 970 at the time, and it was still fine.
The console versions specifically were a shit show.
But in regards to running better on Linux, a lot of it tends to come down to shader precaching. Lots of stutters on Windows are the first time a shader loads. That was definitely the case with Elden Ring.
I’m not sure it was a good idea to hand this review to Michael Damiani who admitted in one of recent EZA podcasts that he didn’t play through Skyrim or Fallout 4. I think it’s quite important context and it kind of shows.
Did he? I honestly don’t know. I assume he’d mention it along Skyrim and F4.
Also, NV was done by Obsidian. Sure, it’s got some Bethesda flavor in it by virtue of using Fallout 3 base but is more similar to old Black Isle entries.
Too bad the performances are not the biggest problem with that game
Sooooo boring, shitty interface, emotionless characters, the starting plot is dumb as f. I’m really happy to have taken the pass to test it, would have been a waste of money
Hey, I’ve got an idea for how to start our go-anywhere do-anything space exploration game! 8 hours of hand holding tutorial quests ought to be plenty of buildup, right? None of this exciting dragon attack starting sequence BS, let’s really bore the hell out of our players.
I’m gonna give the devs the benefit of the doubt and say maybe they don’t want to ship compressed textures by default since plenty of people will need them to play on ultra settings, but a modder can cater to the smaller, dedicated fanbase on the steam deck. but idk I’m not a dev
Not that interested in Indiana Jones as a franchise, but I'm curious to see what MachineGames can do with it. I could see some interesting traversal and combat gameplay with the whip, but I guess we'll learn more next year.
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