One of the things that have always endeared me to adventure games above all other types of fiction (books, movies, etc.) is that they give the player the opportunity to shape the story and unfold it at their own pace. While some games are content to have a linear story (and no slight against that — some absolute classics have...
Loom may not exactly be obscure by any standard, but I don’t see it being mentioned nearly as much as, say, Day of the Tentacle or Monkey Island. But it was a truly revolutionary way of reimagining the adventure game genre, and in a very early age of point-and-click. No inventory, single mouse click interaction, using spells...
Here, I’ll start. When I was 8 years old, my parents went to a dinner party and plonked me down in front of the host’s computer so I’d stay out of their way. The game they booted up to keep me occupied was Space Quest II. Little did they know what impact that would have on me…