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Fizz, do gaming w NVIDIA DLSS 3.5 | New Ray Reconstruction Enhances Ray Tracing with AI
@Fizz@lemmy.nz avatar

Its wild to me how they can go through all these extra compute steps to generate an extra frame and that’s some how more efficient that generating one normally.

Butterbee,
!deleted4292 avatar

It’s probably not that much faster than or efficient than traditional rasterization, but ray-tracing gets exponentially more expensive to absolutely completely fill in the scene. For the RT scenario it actually does make sense. Even rendering out frames and animations in blender you don’t let the renderer go on forever. At some point it’s more effective to let it stop and denoise it. The earlier you can get away with doing that the better.

Fiivemacs, do games w NVIDIA DLSS 3.5 | New Ray Reconstruction Enhances Ray Tracing with AI

Laughs in 1080ti

atocci, do games w Half-Life 2 RTX, An RTX Remix Project - Announce Trailer

What ever happened to Project Borealis?

Transcendant, do games w Half-Life 2 RTX, An RTX Remix Project - Announce Trailer

There’s a few games I missed out on over the years, due to a long period where I had neither a console nor a GPU. HL is one of them… I’ve tried checking out some older games now I have a GPU but struggled to get into them due to the graphics.

So I’ll 100% be getting stuck into this when it’s out! Big thanks to the team taking on this task.

moist_towelettes,

I find I can’t get into them if I physically play them on PC. One look and I get the “potato graphics” feeling and start increasing AA, texture packs, etc. Now if I stream it to my TV or phone, it’s like “oh okay this is normal for this thing” and it tricks my brain to not caring.

JokeDeity, do games w Half-Life 2 RTX, An RTX Remix Project - Announce Trailer

I’ll be the one to be overly excited: GIVE IT TO ME!

BallShapedMan, do games w Half-Life 2 RTX, An RTX Remix Project - Announce Trailer
@BallShapedMan@lemmy.world avatar

You son of a bitch, I’m in!

d4rknusw1ld, do games w Half-Life 2 RTX, An RTX Remix Project - Announce Trailer
@d4rknusw1ld@artemis.camp avatar

Now they have to do HL3 right….right?

shadowSprite,

They sort of announced HL3 in the post credit scene on HLAlyx, but of course we’ve been promised HL3 before so even if we get it it’ll be another 10 years probably. Alyx was so incredibly good though.

Alto,
@Alto@kbin.social avatar

Wait I thought we all agreed HLA is HL3 in spirit

Maximilious,
@Maximilious@kbin.social avatar

Alyx is a prequel to HL2, so it can't be part of the episodic release. There were some cliffnotes a previous lead storyboarder had released on the loose plot of HL3 some years ago. It ended with Gman retiring freeman and employing Alyx if I recall correctly.

shadowSprite,

Yes and spoilers (since I don’t know how to cover a comment)

The post credit scene of Alyx shows you as Gordan at the end of HL2E2. Only Gman has now taken Alyx and you as Gordon are being handed Gordon’s crowbar and are told “come on Gordon, we have work to do”

nickname, do games w Half-Life 2 RTX, An RTX Remix Project - Announce Trailer

Well, cool project but let me see something outside of that room!

pfannkuchen_gesicht,

Yeah, that was not really a good room to show off RT features. Most of the shown effects can be convincingly faked with modern shader techniques.

SeismicNote, do games w Half-Life 2 RTX, An RTX Remix Project - Announce Trailer

So we’ll get another old game where everything looks oddly shiny instead of oddly dull?

NewNewAccount,

That’s not what ray tracing is about at all. Reflections, imo, are the least interesting part of ray tracing.

ValorUp,

Can you elaborate? Thanks!

NewNewAccount,

Ray tracing is about implementing light and representing its behavior. Because reflections are, of course, a huge part of that it gets a lot of attention. Ray traced reflections allow things that aren’t otherwise on screen to be reflected without resorting to other clever tricks.

But other ray traced features implement light in (my opinion) more interesting ways. Global illumination, ambient occlusion, and shadows can all be implemented via RT and because they’re not limited by screen space information can be more accurate and, thus, impressive.

Light and objects in the world look like they belong and just look “right”. The way a sliver of sunlight can subtly light a room or the way an object appears grounded with accurate shadows can make non-RT lighting look wrong.

Check out Digital Foundry’s video on Metro Exodus Enhanced and they’ll surely go into some examples here.

Swedneck,
@Swedneck@discuss.tchncs.de avatar

shame most people who implement it don’t agree

icesentry,

Can you share any examples? I have yet to see an rtx enabled game that was unusually shiny. Most non RTX game already tend to have way too much specular reflection but the few RTX games I’ve seen were way better with that.

pfannkuchen_gesicht,

Have you had a look at the RTX trailers of games? Most just show of how great the reflections are and barely anything else. It’s like " Look! We’ve got RTX now! See that puddle? Now you see yourself in there! That’s why we added more puddles!"

AdrianTheFrog,
@AdrianTheFrog@lemmy.world avatar

I partially disagree, GI is easy to do most of the time with baked lighting, but reflections (especially more diffuse reflections) are hard unless you have very simple environments or tons of gpu resources to spend on rendering alternate camera angles. Even the more modern rasterized reflection techniques such as parallax corrected cubemaps or screen space reflections break easily if you look at them wrong. Raytraced global illumination and soft shadows are still great though, but are more easy to get around with regular rendering in most games where the environments are very static.

hydrashok, do games w Half-Life 2 RTX, An RTX Remix Project - Announce Trailer

Always upvote HL2. My favorite game of all time.

This could totally get me to finally get going and build a new gaming rig.

I wish the team luck. I’m sure it’s not am easy task, looking at other, similar projects like Black Mesa, but the demo is stunning. Would love to see what Ravenholm looks like…

Its_Always_420, do games w Half-Life 2 RTX, An RTX Remix Project - Announce Trailer
@Its_Always_420@lemmy.world avatar

Wish they’d do Hal-Life 1 with ray tracing because my video card might actually be able to run that one.

simple,

There is Black Mesa if you’re looking for a Half Life 1 remake. Not sure if there is raytracing in it though.

Its_Always_420,
@Its_Always_420@lemmy.world avatar

If it did have it, it’d almost certainly be too much for my RTX 3060. Portal RTX didn’t work too well.

NeroRecursive,
@NeroRecursive@jlai.lu avatar

Don’t worry, even with a beefy config it doesn’t run very well (talking i9 10th gen, 32gb ddr4 and 3080RTX) so I doubt even half life 2 will run decently.

JokeDeity,

Ha. What? My 2060 has zero issues with this, what are you talking about?

pfannkuchen_gesicht,

In another comment you mentioned not having tried Portal RTX yet.

JokeDeity,

I had zero issues with BM.

pfannkuchen_gesicht,

Ok? It doesn’t have RTX though, so of course it’s gonna run fine. It’s source engine after all.
They were saying it would run badly if BM had RTX like Portal RTX, because Portal RTX is already very demanding.

JokeDeity,

Black Mesa was so fucking good it’s ridiculous.

Wahots,
@Wahots@pawb.social avatar

It’s not RTX but that was a fucking 10/10 experience. Xen knocked my socks off.

brawleryukon,
@brawleryukon@lemmy.world avatar
deranger, (edited )

Quake 2 RTX can bring my 3090 to its knees. You could do HL2 but I bet it’d be about similar to Portal 2.

JokeDeity,

What? Am I missing something? Several comments here about 3000 series not being able to handle what was easy for my 2060 to handle.

NewNewAccount,

Probably at different resolutions. My 3080 has to drop to 25% minimum resolution and/or sub 60 fps when using the dynamic resolution option.

That’s 25% resolution from 4k, which I’m not sure is 1080p or 540p because it certainly looks blurrier than 1080p at lowest res.

Hasuris,

Portal RTX was “easy” for your 2060? I remember having to set DLSS to ultra performance at 1080p to get it above 30fps on a 2060s.

That’s 640x360 internal render resolution. Around 1/10 pixels of 1080p

JokeDeity,

Portal is one I haven’t tried, but my working assumption until now was that I would have no issues.

Jmr,

I believe its because the RTX remix games are path traced which is alot harder to do

NewNewAccount, (edited )

Quake 2 doesn’t use RTX Remix. Or at least wasn’t advertised as that being the underlying tech.

Edit: I think I misunderstood what you were saying. Performance with Portal RTX Remix was significantly worse than with Quake 2 RTX.

deranger,

Q2RTX is fully path traced, it was the path tracing tech demo before Portal RTX was.

Hasuris,

The cool thing about pathtracing is it doesn’t really matter how complex a scene is. The bad thing about pathtracing is it doesn’t really matter how complex a scene is.

If your card can’t run remixed HL2, it also won’t be able to do HL1

wizardbeard,
remotelove, do games w Ghostrunner 2 Pre-Order Trailer (ESRB)
@remotelove@lemmy.ca avatar

Good game or not, fuck pre-orders.

HawlSera, do games w Killer Bean - Official Game Trailer

Never thought I’d see Killer Bean again

miraclerandy, do games w Ghostrunner 2 Pre-Order Trailer (ESRB)

Looks so good! I loved the first one.

MikeT, do games w The Invincible | Date Reveal Trailer

Nov 6th for the lazies.

This holidays is packed with a lot of games.

Kaldo,
@Kaldo@kbin.social avatar

Ohh, it's a game, not season 2 of invincible

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