The only Chinese game I’ve spent money on is a mystery game by an indie studio. And, in a bit of cultural irony, its premise is based on a famous Japanese franchise.
Don’t really intend to consider Chinese games much, or spend money on the F2P ones.
This point is premature for Wukong until we see some data that this was anything more than a domestic market success. Steam data scrapers speculate that China sales are over 80%, so we might be looking at (an optimistic) 1-1.5 million sold in the US so far. Not amazing numbers for a AAA project.
The real story here is that this game’s success is the clearest sign yet this vast market has been activated. I’m sure Japanese, Korean, and Western AAA publishers–especially those with a console focus–are very interested.
It signifies that chinese made games about chinese/buddhist mythology will be incredibly popular in China.
People go nuts for soulsclones regardless but given that this is probably the very first chinese mythology soulslike with professional production values no one should be at all surprised that it sells in China and abroad. Also the fact that it’s cheaper than china than any other region on earth is certainly a factor in it’s sales.
As of right now, of it’s overall 354,187 steam reviews, only 14,757 are in english.
Keep in mind that the US and Western Europe combined have about a third of China’s population.
theconversation.com
Gorące