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alehel, do games w The only good Postal game is a spinoff expressionist boomer shooter that takes place entirely in the protagonist's depraved mind

Postal 2 was awesome at the time. Even enjoyed playing it again last year.

zecg, do games w Star Citizen fans sigh deeply, rub their foreheads as developer casts doubt on Squadron 42's 2026 release: 'I don't know if we're going to make it'
@zecg@lemmy.world avatar

The big problem is how to make it fun for those who are not space nerds. They are making a game for hundreds of thousands of players with a budget of a game for tens of millions. They are getting funded for a feline-shaped bag, once it’s out chances are it’ll be so aggressive, mangy and moody no one will want to play with it. Aiming at a reticle projecting where the enemy will be when the shots land for 30 hours with occassional explanations by hollywood b-listers is not everyone’s cup of space tea.

PieMePlenty,

Yeah… all I wanted was Freelancer 2.
Then I realized, Microsoft had to step in, get rid of Roberts so Freelancer could see the light of day. And it dawned on me, we’re not seeing Freelancer 2 from this guy.

kilgore_trout,

No Man’s Sky is the modern closest to that Star Citizen wants to be.

cyberpunk007, do games w The only good Postal game is a spinoff expressionist boomer shooter that takes place entirely in the protagonist's depraved mind

Watched the trailer for the spinoff. Gives me dusk vibes.

Still, postal 2 will always hold a special place for me. That game was great.

sculd, do gaming w Star Citizen fans sigh deeply, rub their foreheads as developer casts doubt on Squadron 42's 2026 release: 'I don't know if we're going to make it'

“The team is heads down,” Huckaby said. “We drew a line in the sand when we said 2026. I don’t know if we’re going to make it, I just know that we’re going to do every single thing possible to make it. And part of that is not taking time for the distraction of CitizenCon.”

That means they already know they are not going to make it. Otherwise why say this more than one year before?

wabafee, do games w Star Citizen fans sigh deeply, rub their foreheads as developer casts doubt on Squadron 42's 2026 release: 'I don't know if we're going to make it'
@wabafee@lemmy.world avatar

We will probably be back at the moon before this is release.

echodot,

Will probably have an actual galactic empire before this game releases. Assuming they never does release because I’m not convinced that the guy isn’t totally in on the idea that it’s a scam.

daggermoon, do games w The only good Postal game is a spinoff expressionist boomer shooter that takes place entirely in the protagonist's depraved mind

Postal 1 and 2 are fucking bangers.

cyberpunk007,

Played 2 before 1, could never get into 1 after that. 2 is so good.

daggermoon,

It’s the perfect game

Ganbat, (edited ) do games w The only good Postal game is a spinoff expressionist boomer shooter that takes place entirely in the protagonist's depraved mind

The only good Postal game

Unquestionably shit take.

Edit: Read the article. Really just another shit gaming journalist. Their whole justification for why the rest of the series isn’t good basically boils down to “I only wanna play boomer shooters.”

ameancow, do games w Star Citizen fans sigh deeply, rub their foreheads as developer casts doubt on Squadron 42's 2026 release: 'I don't know if we're going to make it'

I love the game’s potential, I will regularly log in just to walk around stations or planets or hang out in my ship and enjoy the aesthetic. I like to fiddle with things and see what’s new. I love the sense of scale and freedom, just knowing at any time you can get up out of your pilot’s seat and open your cargo hatch and yeet yourself out the back just makes me giddy.

All that said, I grow weary of the endless fuckery and delays and just uninstalled for the dozenth time to let the thing cook longer. The graphics, for all their beauty, require more power than my PC can put out so the frame-rates are almost unplayable in many areas. Quests and missions are still a complete dice-roll if they’re going to work or break at any moment. NPC’s in the ground missions are either dumber than rocks or clip through walls and you can never find them. The map/navigation system on your wrist computer is so janky that I dread having to use it, and that’s after several major overhauls.

Server meshing is an amazing technology, but you have to have all your servers working, so there is always at least one area of the solar system that just plain doesn’t work. Stations that don’t answer your landing hail, quest locations that don’t work, lagged out doors and ship systems.

The universe truly feels more vast than any other game, ever, because you feel like a tiny human in a huge expanse. Too bad that’s about it most of the time, there’s no sense of permanence, no bases you can build, no personalization you can do to your own apartment, no storage locker in your own room like every other game ever made, everything including accessing your personal gear has to be done through kiosks in lobbies. The lack of personal items and survival components other than eating and drinking once in a while leave a good 80% of every station or base useless.

Sure you can buy a few cheap ass toys to put in your cockpit, but since most likely your game will crash and you will have to file a claim on your ship, you will hardly want to do this more than once.

Ship interiors feel real, it’s highly convincing. It’s just too bad that they’re mostly useless. Other than moving cargo around a cargo hold, there’s very little else you can do on a ship.

And you know what… I would be okay with all of these shortcomings IF THE GAME HAD GOOD CONTROLS. Seriously, look at a game like SCUM, it’s a survival PvP MMO where the gameplay is so detailed you need to manage your protein levels to build muscle and you have to poop regularly, you can even die of a heart-attack. You can load your magazines with several types of bullets and it will fire them in order. You can adjust how deep of a crouch you’re in and you can craft a vast array of useful items to survive and fight.

And it does it all smoothly. Sure it takes getting used to, but it’s never tedious. You never fall through the floor. You never have to fiddle with a door panel, you don’t have to make sure you point your cursor to just the exact position to open a hatch, you can actually trust the line-of-sight from a hostile mech so you can avoid it.

And that’s a game that’s far, far from perfect but they make a better gameplay experience than Star Citizen which has made exponentially more money from its players.

I will still keep trying it out from time to time, but I really, really hope some new game comes along and takes all the best lessons from SC and makes a more polished game experience that keeps the scale and detail and freedom but gives you things to do.

(No, I know about No Man’s Sky, it’s like a muppet/minecraft version of a space sim and too silly and unrealistic, totally different experience.)

MilitantAtheist,

Things I’ve done in Elite Dangerous since Star Citizen started development:

Everything there is to do.

HazardousBanjo, do games w Star Citizen fans sigh deeply, rub their foreheads as developer casts doubt on Squadron 42's 2026 release: 'I don't know if we're going to make it'

Star Citizen may very well be the single greatest argument for Scrum Masters on Dev teams.

Talk about infinite scope, holy shit.

sheogorath,

Competent Scrum Masters, 95% of the Scrum project that I’ve been part of caught on fire is because of an ass PO and an incompetent SM who can’t rein in the PO.

WanderWisley, do games w Star Citizen fans sigh deeply, rub their foreheads as developer casts doubt on Squadron 42's 2026 release: 'I don't know if we're going to make it'

We are gonna get gta 8 before we get star citizen.

hal_5700X, do games w Star Citizen fans sigh deeply, rub their foreheads as developer casts doubt on Squadron 42's 2026 release: 'I don't know if we're going to make it'

The scam is eternal.

Telorand, do gaming w Star Citizen fans sigh deeply, rub their foreheads as developer casts doubt on Squadron 42's 2026 release: 'I don't know if we're going to make it'

No Man’s Sky has almost every feature that Star Citizen will have/has:

  • Frigates
  • Walkable ships (via the new corvettes)
  • Space stations
  • Food/cooking
  • Quests and lore
  • Planet exploration
  • Ship to ship dogfights

Like, by the time SC releases, the game’s features will have been done by multiple companies. I expect people actually buying the game, if it’s ever released, will do so for the memes and not because the game has anything innovative to add to gaming.

VitoRobles,

It doesn’t have the feature where whales can give the devs $10,000 for a spaceship.

Check mate.

Telorand,

I mean, nothing is stopping a whale from contacting Hello Games to get a bespoke spaceship… 😂

chunes, do games w Star Citizen fans sigh deeply, rub their foreheads as developer casts doubt on Squadron 42's 2026 release: 'I don't know if we're going to make it'

Meanwhile I’ve done five or six playthroughs of Freelancer while this game has been in development and had more fun than I’ll ever have with Star Citizen.

Ileftreddit, do games w Star Citizen fans sigh deeply, rub their foreheads as developer casts doubt on Squadron 42's 2026 release: 'I don't know if we're going to make it'

Bro running the greatest grift on earth not counting the crypto market

Passerby6497, do games w Star Citizen fans sigh deeply, rub their foreheads as developer casts doubt on Squadron 42's 2026 release: 'I don't know if we're going to make it'

Store Citizen missing deadlines like that is to be expected.

ms_lane,

Just a few more jpegs and they’ll have the money to finish it!

I do remember them spending a lot of money on Star-Trek style doors for the their HQ and now they’re moving, so I guess that was money well spent.

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