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actionjbone, do games w EA CEO Says No $80 Games for Now: 'We're Not Looking to Make Any Changes at This Stage'

A broken asshole is still right twice a day.

Viking_Hippie,

I’m afraid most proctologists would disagree with you on that…

absquatulate, do games w EA CEO Says No $80 Games for Now: 'We're Not Looking to Make Any Changes at This Stage'

Love how fast they all dial back after seeing the reaction on nintendo’s 80$ approach. But seriously EA I don’t care for those extra 10 bucks upfronf if your games are still the mtx and gambling infested shit they currently are.

etchinghillside, do games w EA CEO Says No $80 Games for Now: 'We're Not Looking to Make Any Changes at This Stage'

Did we stop making AAAA games?

Harvey656,
@Harvey656@lemmy.world avatar

Yep, we are on to AAAAA games now.

MousePotatoDoesStuff,
@MousePotatoDoesStuff@lemmy.world avatar

Screaming at the state of mainstream gaming? Yeah, that checks out.

Master167,

I don’t think one ever came out. Microsoft closed their studio to make them.

RightHandOfIkaros,

Skull & Bones was the first AAAA game to release. Ubisoft was very proud to announce this.

missingno, do games w EA CEO Says No $80 Games for Now: 'We're Not Looking to Make Any Changes at This Stage'
@missingno@fedia.io avatar

They're already charging way more than that when you count all the DLC.

ampersandrew,
@ampersandrew@lemmy.world avatar

The base price increase would still raise the total with DLC. Not including the DLC is still worth talking about, since there are plenty of ways to enjoy a game without it.

cyberpunk007,

Ya like being a patient gamer haha.

I have such a backlog of stuff I wanna play that I just wishlist it and when the price feels right down the line I’ll buy it for the backlog.

And009,

Or be risky and go indie. I got Valheim long ago, prices always go up.

absquatulate,

Yeah, wasn’t sims 4 with all dlc like 1 grand just a couple yeara ago?

Lemminary,

Some of those were not even worth buying. All the Stuff packs seem like a scam.

Katana314,

I don’t understand looking at Sims 4 as an example. The game has had progressive additions for a long time; it’s basically a live service game, and now comes free.

It’s rare for anyone to feel they want all the DLC - usually it would just be a few things they want and have fun with.

LettyWhiterock,
@LettyWhiterock@lemmy.world avatar

I actually do want all the DLC in a game like that. The fact it’s prohibitively expensive just means I’ve never actually bought any and stick to the Sims 3, a game where I do have all the expansions.

absquatulate,

True, but iirc sims 4 also released in a more cut-down state than sims 3 - in fact it was one of the pioneers of “paradoxification” of games and victim of other bullshit that EA was trying to pull, just like with simcity.

Anyway, my point was that with EA the up-front price they charge is not awfully relevant, because you have lootboxes, p2w, mtx, gambling, dlc of varying dollar value etc. so you might end up paying a crapload, live service or not.

acosmichippo, (edited )
@acosmichippo@lemmy.world avatar

well DLC has always cost money on top of the base game so i’m not sure what your point is.

edit:

you’re ignoring that if you buy all DLCs you get much more content compared to old $60 games. If you want to look at this fairly you need to come up with some way of quantifying the content involved which is not easy to do.

I do agree that some DLCs are clearly designed as money grabs (like most premium/gold launch editions). But i disagree with lumping all DLC into that category, especially bigger expansions that release a year or more later.

Lemminary,

That the game is broken up into parts to charge more instead of, you know, making the game feature-rich in the first place.

acosmichippo,
@acosmichippo@lemmy.world avatar

do you not agree most games ARE feature rich in the first place? I mean compared to old $60 games.

Lemminary,

The ones by big publishers? No, they’re feature complete at best for the sake of the game loop but sell the rest in overpriced DLCs. The base game is the hook, that’s why Epic keeps giving some away for free or are sold at a heavy discount on Steam. You only need to scroll down to notice.

acosmichippo,
@acosmichippo@lemmy.world avatar

agree to disagree i guess. i don’t find base games to be any less feature complete than they ever were. they fact that DLCs are sold on top of the base game does not change that.

missingno,
@missingno@fedia.io avatar

The point is that AAA games already cost well above $80.

acosmichippo,
@acosmichippo@lemmy.world avatar

which is a disingenuous way of framing the issue. if you’re including DLC you’re also getting much more content than old $60 games.

NuXCOM_90Percent, do games w Wuchang: Fallen Feathers Clocks Up 114,000+ Concurrent Player Peak On Launch Day, But Reports Of Poor Performance Dominate Player Reviews

So… I noticed over the past few weeks that apparently Somebody had been running “guerilla marketing” and Wuchang was apparently the most important game ever released?

And now it apparently became the center of another culture war?

… What the flip? It looked cool but it very much looked likea “good first try” and the Iron Pineapple video mostly aligns with that.

ZeroHora, do games w Wuchang: Fallen Feathers Clocks Up 114,000+ Concurrent Player Peak On Launch Day, But Reports Of Poor Performance Dominate Player Reviews
@ZeroHora@lemmy.ml avatar

But Reports Of Poor Performance Dominate Player Reviews

Sounds like UE5 to me.

Yep, UE5.

naticus,

Clair Obscur immediately had rave reviews everywhere, especially with users, and that was also UE5. UE5 isn’t inherently low performance, but inexperienced devs can make any engine run inefficiently.

shadowedcross,
@shadowedcross@sh.itjust.works avatar

I think the issue with UE5 is that it’s easier to make a game look good, and the systems that allow for that aren’t necessarily very efficient.

SonOfAntenora, do games w Wuchang: Fallen Feathers Clocks Up 114,000+ Concurrent Player Peak On Launch Day, But Reports Of Poor Performance Dominate Player Reviews

It’s at 21% positive score on steam. Apparently it doesn’t run it crawls.

throbbing_banjo, do games w Wuchang: Fallen Feathers Clocks Up 114,000+ Concurrent Player Peak On Launch Day, But Reports Of Poor Performance Dominate Player Reviews
@throbbing_banjo@lemmy.world avatar

Stop pre-ordering games holy fuck

Codilingus,

I don’t think pre-ordering is mentioned anywhere in that article…

Brunbrun6766, do games w Splitgate 2 Will ‘Go Back to Beta’ to Undergo a Massive Rework Amid More Layoffs and Splitgate 1 Shutdown
@Brunbrun6766@lemmy.world avatar

What a Trainwreck

DoucheBagMcSwag, do games w Splitgate 2 Will ‘Go Back to Beta’ to Undergo a Massive Rework Amid More Layoffs and Splitgate 1 Shutdown

Yeah it’s dead Jim.

Remember when multiversus had a relaunch?

elgordino, do games w Splitgate 2 Will ‘Go Back to Beta’ to Undergo a Massive Rework Amid More Layoffs and Splitgate 1 Shutdown

My friend group enjoyed Splitgate 1 but we just bounced off Splitgate 2. It just wasn’t fun. Portals seemed to be an afterthought, rather than fundamental to the gameplay. Also the maps we played seemed to be tighter and less arena based.

Still not sure why they decided to do ‘2’ rather than continuing to iterate on the first one really.

ampersandrew,
@ampersandrew@lemmy.world avatar

I recall them saying that their tech stack in the first game couldn’t handle the influx of players that they got at their peak, and that’s what led them to start with a rewrite.

ZoteTheMighty,

I think the reason you pivot to 2 is always because execs say that they didn’t monetize enough early enough and it’s best to just try again with the week 1 sales peak because they’re short sighted idiots. Splitgate 1 was a game worth revisiting for months, but 2 isn’t going to hold your attention for a weekend.

awesomesauce309, do games w Splitgate 2 Will ‘Go Back to Beta’ to Undergo a Massive Rework Amid More Layoffs and Splitgate 1 Shutdown

When splitgate 1 launched its problem was a lack of polish. They polished it up and made an incredible live service game with terrible cosmetics. Then they gave up on all of that to make call of duty but sometimes there are walls to portal through. Now they are giving up on that and taking it all down. They need to hire an art director to rework it from the ground up and have splitgate 2 be splitgate 1 v2.0

FilthyHands, do games w Splitgate 2 Will ‘Go Back to Beta’ to Undergo a Massive Rework Amid More Layoffs and Splitgate 1 Shutdown

Are FPSs great again?

vikingtons,
@vikingtons@lemmy.world avatar

nah

Thassodar,

I’d take Temu Titanfall 3 rn tbh

vikingtons,
@vikingtons@lemmy.world avatar

That’s fair enough. I can’t talk; I still play games like pubg and halo infinite (firefight / custom games)

Console_Modder, do games w IGN interview w/ DK Bananza devs
@Console_Modder@sh.itjust.works avatar

They really did not need to make DK do an ahegao face in the thumbnail and yet, here we are

samus12345,
@samus12345@sh.itjust.works avatar

DK loves the bananas!

Walican132,

Lmfao thanks for describing it like that I hate it.

overload,

That’s a new word to me, but yeah of course there’s a name for that.

Stovetop,

Oh, banana!

emb, (edited ) do games w IGN interview w/ DK Bananza devs

A couple interesting bits:

  • Koizumi is the one who suggested this team do a DK game
  • They decline to specify information about DK’s age, why Pauline is 13
  • DKB started out on Switch 1
  • Part of the inspiration for the gameplay was one dev just doing technical experiments with voxels
simple,
@simple@piefed.social avatar

DK's age, why Pauline is 13

Why are people so obsessed with connecting this game to some weird timeline

prole,

There are people who play Nintendo games for plot? Lol

samus12345,
@samus12345@sh.itjust.works avatar

It’s never made sense.

https://static.wikia.nocookie.net/fictionalcrossover/images/5/54/DKCHeroes2.png/revision/latest/scale-to-width-down/340?cb=20111108103547

Why is Mario still young when Cranky Kong, the original Donkey Kong, is old?

victorz,

It’s make-believe—it doesn’t need to make sense.

samus12345,
@samus12345@sh.itjust.works avatar

Many make-believe things do need to make sense to actually be enjoyable. Not Donkey Kong games, though.

FooBarrington,

WAIT CRANKY IS DONKEY?

My whole world has just been shattered

samus12345,
@samus12345@sh.itjust.works avatar
Walican132,

Rare games aren’t Nintendo Cannon? (Idk just finding something new to argue about on the internet)

samus12345,
@samus12345@sh.itjust.works avatar

Nintendo isn’t consistent in their own games, so it doesn’t matter either way. Mario and Luigi race with baby versions of themselves!

Walican132,

Ah so the better theory then is eventually at some point time travel is invented in the Mario universe and is used in wildly inappropriate manners.

“Bet I can beat infant you in a race” “You’re on!”

samus12345,
@samus12345@sh.itjust.works avatar

I guess Partners in Time would be when the time travel was discovered! Conveniently explains child Pauline as well, I suppose. Well, the “how,” but not the “why.”

Walican132,

Yeah we are never going to know why. Also why no shoes. Have they never been on the internet.

FooBarrington,

It’s simple market analysis.

Elden Ring has women with bare feet and is very successful.

Expedition 33 has woman with bare feet and is very successful.

Walican132,

Street fighter 6 and Juri support this as well.

Fucking gooners.

slimerancher,
@slimerancher@lemmy.world avatar

It’s interesting that both this and Mario Kart: World originally started as Switch 1 games, and only later they decided to move to Switch 2.

CluckN,

I remember when they did that with Breath of the Wild. Link literally has a WiiU gamepad that you can’t use on the WiiU. You can only use it as a main monitor.

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