Love how fast they all dial back after seeing the reaction on nintendo’s 80$ approach. But seriously EA I don’t care for those extra 10 bucks upfronf if your games are still the mtx and gambling infested shit they currently are.
The base price increase would still raise the total with DLC. Not including the DLC is still worth talking about, since there are plenty of ways to enjoy a game without it.
I don’t understand looking at Sims 4 as an example. The game has had progressive additions for a long time; it’s basically a live service game, and now comes free.
It’s rare for anyone to feel they want all the DLC - usually it would just be a few things they want and have fun with.
I actually do want all the DLC in a game like that. The fact it’s prohibitively expensive just means I’ve never actually bought any and stick to the Sims 3, a game where I do have all the expansions.
True, but iirc sims 4 also released in a more cut-down state than sims 3 - in fact it was one of the pioneers of “paradoxification” of games and victim of other bullshit that EA was trying to pull, just like with simcity.
Anyway, my point was that with EA the up-front price they charge is not awfully relevant, because you have lootboxes, p2w, mtx, gambling, dlc of varying dollar value etc. so you might end up paying a crapload, live service or not.
well DLC has always cost money on top of the base game so i’m not sure what your point is.
edit:
you’re ignoring that if you buy all DLCs you get much more content compared to old $60 games. If you want to look at this fairly you need to come up with some way of quantifying the content involved which is not easy to do.
I do agree that some DLCs are clearly designed as money grabs (like most premium/gold launch editions). But i disagree with lumping all DLC into that category, especially bigger expansions that release a year or more later.
The ones by big publishers? No, they’re feature complete at best for the sake of the game loop but sell the rest in overpriced DLCs. The base game is the hook, that’s why Epic keeps giving some away for free or are sold at a heavy discount on Steam. You only need to scroll down to notice.
agree to disagree i guess. i don’t find base games to be any less feature complete than they ever were. they fact that DLCs are sold on top of the base game does not change that.
So… I noticed over the past few weeks that apparently Somebody had been running “guerilla marketing” and Wuchang was apparently the most important game ever released?
And now it apparently became the center of another culture war?
… What the flip? It looked cool but it very much looked likea “good first try” and the Iron Pineapple video mostly aligns with that.
Clair Obscur immediately had rave reviews everywhere, especially with users, and that was also UE5. UE5 isn’t inherently low performance, but inexperienced devs can make any engine run inefficiently.
My friend group enjoyed Splitgate 1 but we just bounced off Splitgate 2. It just wasn’t fun. Portals seemed to be an afterthought, rather than fundamental to the gameplay. Also the maps we played seemed to be tighter and less arena based.
Still not sure why they decided to do ‘2’ rather than continuing to iterate on the first one really.
I recall them saying that their tech stack in the first game couldn’t handle the influx of players that they got at their peak, and that’s what led them to start with a rewrite.
I think the reason you pivot to 2 is always because execs say that they didn’t monetize enough early enough and it’s best to just try again with the week 1 sales peak because they’re short sighted idiots. Splitgate 1 was a game worth revisiting for months, but 2 isn’t going to hold your attention for a weekend.
When splitgate 1 launched its problem was a lack of polish. They polished it up and made an incredible live service game with terrible cosmetics. Then they gave up on all of that to make call of duty but sometimes there are walls to portal through. Now they are giving up on that and taking it all down. They need to hire an art director to rework it from the ground up and have splitgate 2 be splitgate 1 v2.0
I guess Partners in Time would be when the time travel was discovered! Conveniently explains child Pauline as well, I suppose. Well, the “how,” but not the “why.”
I remember when they did that with Breath of the Wild. Link literally has a WiiU gamepad that you can’t use on the WiiU. You can only use it as a main monitor.
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