My problem with the Forerunner stuff in Halo 4 is the same problem I have with all the aesthetic changes in 4 and 5 - it’s extremely busy. 1, 2, and 3 have a sleek and simple design language that makes it very easy to tell what’s happening in chaotic combat. The vibrant colors and shiny materials even give Halo 3 an almost heroic fantasy vibe. They deliberately went the other direction with Reach to enhance the grim tone of the game, but environments are still relatively simple so that enemies stand out. 4 and 5 put excessive lines and greeblies on absolutely everything. It’s all so packed with details that you sometimes lose enemies in the background and it can be difficult to tell what you’re looking at.
That was another complaint I had about 4 and 5. It’s just too busy for me to pick out any enemies. I thought it might just be a me thing with my lack of glass but it’s reassuring to here someone bring it up
Handsome Jack. Most people find him funny-hateable, but I just found him gratingly annoying. I got two hours into BL2 and quit, then never came back. Which was a pity, because I was playing it with my wife and we had a blast with BL1.
Fucking Navi. If I ever hear “Hey, Listen” again in my life it will cause me to go postal. Its was probably part of a CIA mind control experiment that will issue a kill order to all millenials. Fuck that stupid fairy.
Thanks! It’s been going on for like the last month but i think i’m closed to finished thankfully. It’s definitely the most drained I’ve been in a long while, it will be nice to see it through to the end though.
It’s like a rewiring through new experience. Back in the day games were improving in looks and gameplay rapidly. Then the latter started deteriorating for many big studio titles.
You tell me some new AAAA Ubisoft game is coming out and my gag reflex starts to tingle.
A new pixel graphic indie title with great reviews? Sign me up.
I’m there with you, but a little worried that AI pixel slop is coming to ruin it.
Retro gaming has become my jam, but I’m also rapidly approaching 50 and have an 8y/o that likes to learn my old games with me for now. So I’m gonna enjoy that while we can.
Meh. Pixel graphics are fine but I prefer games that look beautiful, and most pixel-art games do not. I especially don’t like it when they’re “pixel art” but don’t actually align everything to a pixel grid, so e.g. characters can move smoothly off the grid, or things can rotate without aliasing. That ruins what I still get from the aesthetic.
But give me something like Ori and the Blind Forest’s aesthetics any day. Or Skyrim or Witcher or Deus Ex for recentish AAA titles.
I wanted photo realistic games when I was younger, and now I get to enjoy playing them. I also enjoy playing 2d games. It turns out fidelity is just an artistic choice which does little to predict the quality of a game 🙄
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