Did you know Shadows of Mordor copyrighted the Nemesis System and then proceeded to never use it in any other games ever again despite people calling out for it?
Fun fact: some mechanics never came back cause they got copyrighted and the studio with the copyright went “no, we’re not doing that kind of game anymore” and as soon as anyone goes “okay, can we try?” they sue them into oblivion for copyright infringement
The Only Cure! What an immersive way to handle the dreaded “bitten” notice in the health panel. Having to retrain yourself in using tools with your prosthetic is such a great way to extend your playthrough when the inevitable happens.
Damn though, the mod scene for this game is just ever expanding. Rocking B42 myself so no multiplayer yet, but some fantastic modders have implemented some of the best mods over from B41.
I still can’t recommend Week One enough. Slayer has done a great job, and added some great scenarios to make the game a bit dicier at the start, and there’s some very active development on his Discord about the upcoming addition called The Ark.
Once Upon a Galaxy has been my default game since I first played it.
It’s an asynchronous alternating activation autobattler (like Arcane Rush, or Storybook Brawl/Hearthstone Battlegrounds but you play against ghosts). Games take about 10-15 minutes.
It’s largely public domain fantasy themed, but has been expanding into the “legally distinct” cultural references as they add content, basically every captain/unit/treasure is a reference.
The shop mechanic is simplified, there’s no currency, you just get a set of choices, and can pick 1. You get two shops per round by default, lots of ways to get extra.
Asynchronous play means that you face challenging opponents that naturally evolve with the meta game but you can also take time to make thoughtful decisions.
The draft pool for the shop has a large base pool that you add to by selecting a custom sebset from a second large pool as your captain’s deck. The progression is through unlocking cards for each captain’s secondary pool, and unlocking new captains. You can naturally earn all cards through play, most captains are free, new captains are paywalled for a limited time.
Monetization is through 3 paths: cosmetics, acceleration of card unlocks, access to paywalled captains. I haven’t found it to be particularly exploitative or negative feeling.
My only gripe is minor, that it doesn’t have mid-run save/resume, but that is on their road map.
There is essentially no story, if that matters to you.
If it’s not obvious, I’m really enthusiastic about this game. I’m not affiliated/sponsored in any way. Happy to answer any questions.
bin.pol.social
Najstarsze