First, it feels like a cozy little game, awesome artwork, everything’s happy and chill. Then they hit you with the real game, helping people cross over after they died. Not so bad. Then the REAL real game is explained to you, and it is gut-wrenching. I didn’t just have a tear or 2, I full on ugly cried. Every emotion is utilized in that game.
I assume this is part due to many games only having support for OpenGL and DirectX, and no Vulkan support. OpenGL has the worse performance of the three, and DirectX is windows only.
But when you using proton, you are likely also dxvk, taking benefit of the optimizations made by game/engine developers for DirectX, while suffering little overhead from the DirectX to Vulkan conversion.
bin.pol.social
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