I liked the turn-based style of Cataclysm DDA over this real-time one. Because it was less realistic.
I had more time to think and less time to "oh shit, I'm dead."
But I like the tutorial here because it tells you clearly you're going to die a lot, in silly yet believable ways.
I’ve recently gotten back into (indie) game dev and made my multiplayer game with Stop Killing Games in mind. When you connect to the game, if the server is down, you get a one-click solution to run the server locally and play single player instead.
This setup actually helped speed up development too, since now I don’t need to run both the server and client when making (most) changes :)
bin.pol.social
Najstarsze