I enjoyed that the game seemed to try and make it so that every play style felt equal. Stealth archer didn’t seem like “easy mode”. The visuals while not the peak of fidelity, were very interesting to look at. The world building drew me in quickly, and kept my attention. In the end it succeeded where a demo should, it made me want to get the game.
od 5 grudnia 2021 sklot syrena nie istnieje, bo zostal zrabowany a jego mieszkanki/mieszkancy wyjebani na bruk przez sasiedni sklot przychodnia przy poparciu lokalnego wsl i sklotu rozbrat. dobrze, ze bardzo malo osob zwraca uwage na to przychodniarskie alt konto na szmerze, ale przypomniec nie zaszkodzi.
Long time from fan, it’s super frustrating to see 2 completely multiplayer centric games in a row. 0 interest, don’t even use summons and play souls offline to keep out invaders.
I see Outer Wilds here but not Nioh 2, so I’m posting about Nioh 2.
Soulsian adventure with ninja gaiden blood, extremely high amount of endgame content, wild depth of character building, lots of avenues to increase your character’s power with many “correct answers” to the question of “how should I make my dude stronger”. Dropped a while before the most recent push for graphical fidelity with AI upscaling/antialiasing so it actually runs well on a large majority of steam hardware surveys machines.
It’s hard early on, but provides the player with tons of options when it comes to progressing through stages and bosses, flexible movesets for each class of weapon and access to potent tools like Gun and turning into an enemy that killed you a dozen times the first time you saw it briefly. The endgame goes beyond replaying through the game into dungeons made of fragments of the stages and some more unique maps (The Abyss). There’s a hefty amount of individual bosses to learn, and incentive to do some of the more fun fights in the game multiple times - a lot of which do not require a run back through a stage to get to them. The game does itself a service by breaking up gameplay into chunks with a world map you launch missions from, some of which are just a singular straight up boss fight.
Have you played the mainline souls titles? The NG+ system in Nioh 2 leads out into new unique maps (The abyss) rather than being the same game with revamped enemy placement and health nine times lol.
Prey, System Shock 2, Outer Wilds, and Undertale are fully-realized microcosms where the primary game is unfolding the complex origami of the setting. All of them absolutely beautiful to experience.
Do you think Return of the Obra Dinn would belong alongside these or is that game too flawed by comparison? I ask because I myself am not sure.
Oh, actually Disco Elysium would fit right in here as well as a “fully-realized microcosms where the primary game is unfolding the complex origami of the setting”.
Sonic 2 for the Genesis is my favorite game of all time. So I’d suggest starting with that one, personally. First Sonic was good too, but the second game refined the controls and made some small quality of life improvements. Then Sonic 3 + Knuckles and Sonic Mania are also excellent.
The 3D Sonics have been pretty hit or miss though. The controls are dumbed down and not nearly as tight as the classic 2D ones, although Frontiers was a step in the right direction.
Good list. I desperately wanted to put Dark Souls on my list, as the first blind playthrough of it was a magical experience. But I don’t think it’s correct, no matter how much I love it. Flawed masterpiece is about right.
Yeah the souls games are something I like in spite of all of the things wrong with them. There is just so much jank and bizarre design decisions.
I kinda hate that all of the games that have tried to copy them have done so to a point of not critically evaluating everything in them. And then they have all the same flaws, but none of the unique charm that makes me look past them for FROM’s games.
I’m always curious why people add things like Ocarina of Time to lists like these. While the game was revolutionary at the time, I don’t think it holds up particularly well nor succeeds where later zeldas fail.
To call it an objective masterpiece I feel like it has to be a game that someone picking up today would still enjoy and appreciate. Tetris and Portal for example hold up well even by today’s standards.
It’s probably me being pedantic, but for an “objective masterpiece” the game needs to stand on its own and not on its legacy. I just don’t think Ocarina of Time holds up to later zelda games in many aspects (although I do think the story and soundtrack do).
Generally I think the ps1 and N64 era just suffer from the transition to 3D. Graphically and gameplay wise many games suffered for being the first foray into 3D gaming and those challenges wouldn’t really be settled until the next generation.
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