For the performance issues: Like many UE games (doesn’t even matter the iteration of UE) this one is not properly configured. There are already several ini tweaks up on the Nexus that address this and actually fix the exterior cell performance.
Factorio, I know you said you couldn’t get into it, but try peaceful mode, it’s a great game even without enemies
RimWorld, it’s an excellent colony management game
Dwarf Fortress, this is the big boss, it’s really hard to start, but it’s the most complex simulation game out there. If you can get into it, it’s infinite hours of fun.
good to know about performance. I was going to try to play it anyways, even though my Ryzen 1500x and RX580 GB didn’t meet minimum specs, but it just might not be worth it.
Careful! If your card doesn’t support DX12 you’ll not even be able to launch it. UE5 in Oblivion Remastered does not have a DX11 fallback and will refuse to launch.
I loved the original and Second, but I played the demo for II and it did not click with me at all. I really disliked the change to how turn order worked, the original system dovetailed so much better with the titular Brave/Default mechanic.
It’s kind of crazy how well this 20 year old game is designed. Each NPC has a life. Each house is a real house, and not just a closed box for background setting.
The gameplay feels so good that it’s a bit startling when things are buggy, or just not as modern. Like when you have a fetch quest, but you already have the item: there’s no option to say: here it is! You have to literally walk away to trigger something in the quest engine, and then come back to deliver the item.
Also, the way enemies are not at all aware of each other stands out: 2 bandits standing next to each other. I snipe one of them, and the other doesn’t even react. Must have been the wind…
Agreed, I’m also surprised how much more alive the NPCs feel. They start conversations with each other and have their own lifes. It’s feels much more dynamic than Skyrim’s dumbed down version of the same system.
I enjoyed the 2nd, but most of the things were very cookie-cutter generic. I liked that style to an extent, but it just becomes very predictable and after a while and I wanted to just finish it by the end. Decent enough story I guess and could have been worse. Fighting was probably its best part.
Googling MoAppCrash, one of the things that stands out in you log callstack, leads to multiple people experiencing issues on win 10, even unrelated to an Unreal game. The windows version noted, is the latest one? Can’t properly check, I’m on my phone.
Try to Google this: Fault bucket 2270348712785277475, type 5 Event Name: MoAppCrash Response: Not available Cab Id: 0
Maybe including unreal, even oblivion in the search terms.
Without looking at the other files of the report, that’s probably your best bet.
I think it may be due to the middleware they used to bridge the old code with unreal. This is not an Unreal game per se, they are using unreal for rendering graphics and ui mostly, every other thing is literally the same code as the original, with a bridge. I think the middleware is fucked up in your system, and probably is related to the other issues reported for win 10 on the error I pointed out.
If you are not capable of searching in the log files for specific clues, you can try upload them to chatgpt. It’s useful if they are extensive, and the task is like finding a needle in a haystack.
If you don’t want to do any forensics, I would suggest a clean OS install. Probably something in your system is interacting poorly with the chimera oblivion is. Without any forensics, you will never know what it is. That or hardware issue.
The game seems to be very sensitive to CPU (and possibly memory) overclocking and was crashing for me the same way until I went back to default settings. Even though everything else had been rock solid, it caused oblivion remaster, stalker 2, and Indiana Jones to crash at launch.
Double check if your bios is doing any automated overclocking or revert any manual overclocking that you’re doing.
I can (anecdotally) confirm the overclocking sensitivity. Although it seems to be more that this game just REALLY pushes hardware if you let it which is naturally gonna draw out overclocking instabilities.
Can’t run the game because Unreal Engine runs like crap on Arc GPUs… Or in this case, not at all. :/
I’ll have to wait till MESA 25.1 drops later next month to see if it fixes my issues.
Besides that, from the few gameplay videos I’ve seen; I don’t like the Argonians. From the reveal video the developers said they’re using the same lip-sync animations for all races/species, and it’s very easy to tell that the large, blunt faces Argonians have in the remaster are a design decision for this. It still doesn’t look right either because the teeth inside their mouths are animated with the lips.
Other than the Argonians, however, the game looks great. Just wish I could play it. This was my first Bethesda game, and the first open world game of its kind I played.
Only with Unreal Engine games, it seems. That includes Direct X 12 implementations in Unreal Engine 4 games:
The Ascent runs at 2 fps on the main menu, where it basically just renders one dude standing on a roof with a completely red background. It’ll also freeze.
Outer Worlds Spacer’s Choice Edition also runs at 2 - 5 fps in menus, has low framerate in-game, and crashes every 5 to 10 minutes.
I have Conan Exiles. Not DX12, but still UE4. Should probably give that a try and see how it goes…
Oblivion Remastered refuses to launch. Says my system doesn’t support DX12.
Nightingale also refuses to launch. Same error.
A couple of indie games still in development switched from UE4 to UE5 and now crash immediately after trying to launch.
Works just fine on everything else. My card is the Arc A770:
Can get a reasonably stable 40 fps with ultra settings (including ray tracing) in Cyberpunk 2077.
Helldivers 2 is great. Had to use launch commands to force DX11 at first, but after a few numbered updates to MESA that’s no longer a problem.
Baldur’s Gate 3 is great. Avoid the option to launch the game with Vulkan, though. It is really badly implemented and causes very obvious graphical glitches all the time.
I get a stable 50 fps on KCD 1 on ultra. Though I have only played it for three hours recently (started a new game).
Very smooth in Sins of a Solar Empire 2, except for truly massive fights (thanks to the large VRAM size my card actually does a better job at rendering large battles than some of my friends with more powerful cards).
For none game related stuff:
Great performance in Blender 3D, though it’s finnacky to set up and I think I still didn’t do it right (can’t get One API to work), but despite that it still performs fast in cycles.
That gives me hope. Sounds like it’s just drivers they need to fix. I really just want something for transcoding, which it sounds like they’re great for that. Figure they’ll go up in price once the bugs are ironed out.
Friend of mine in the Netherlands has a server at home with Jellyfin. He bought the weakest A series ARC card (forgot the exact model number), because he found out all the ARC cards use the exact same hardware for transcoding. Meaning there’d not be any performance difference between the lowest end card and the highest end card.
Check that info yourself, of course, but me and my group of friends have been using his Jellyfin for watch-parties and it’s been going great.
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