Splinter Cell, specifically picking up where Chaos Theory left off. Use it to showcase Unreal Engine 5 lighting and make it a proper, spectacular stealth game again with Spies v. Mercs multiplayer.
Oh man, just made my own comment on black and white, and I assumed I was the only one. Black & White 2 is still the best God game out there for me and it was so much fun.
Clanfolk, a (very alpha and also very playable) game that draws clear inspiration from Rimworld, but has a kind of tech progression that feels spiritually similar to bootstrapping a factory in Factorio, while being set in the Scottish Highlands.
Clock Tower, continuing from Clock Tower 3 but actually good
SimCity, based on the original.
Neon Genesis Evangelion, based on Neon Genesis Evangelion 2: Evangelions
Record of Lodoss War, based on the Dreamcast game
Policenauts, but only Kojima can be the one to make the next game
Tresspasser, based on the original
Danganronpa, but more like the first 2 and not v3, though I wouldn’t mind another try at Ultra Despair Girls with an actually decent story
John Romero’s Daikatana
MechAssault
XENON - 夢幻の肢体 (XENON - Fantasy Body), I wouldn’t mind seeing a remake in the style of something like Life is Strange or a similar type of story game for this one, though I would demand it keep the original 90s art style
Yeah, it is, but it is fundamentally different from MechAssault. MechWarrior is a simulator and MechAssault is an arcade shooter. Its like the difference between Forza Motorsport and Forza Horizon, theyre both fun but they’re also very different games.
Are you the only person that likes Daikatana? I thought that game was pretty universally panned. I haven’t played it myself, mostly because all I’ve heard is how bad it is.
Remaking a good game is stupid. Remake the bad games and give them another chance at success.
I would definitely want a reboot of Daikatana more than a direct continuation. Daikatana has a lot of cool ideas that just weren’t realistically achievable when it came out, but certainly now are pretty easy to implement with modern development tools. The game has been “off the market” so to speak for so long that making a sequel would be stupid compared to just rebooting it entirely.
The Brandish games have such a good soundtrack, I especially love the one in Dark Revenant! It’s also such a cool concept, you could easily make a modern game with that type of premise.
Got access to it a few days ago. I played it for a few hours. Here’s my take:
It’s just a tps dota
Now, I don’t mind that too much. My problem is with the plethora of issues combat has
Despite there being damage falloff, you are directly decentivised from fighting in close range. This is because you both have little minions on both sides that attack the enemy and heal you. Why would you jump into that? Why would you give up your source of healing?
It’s way too easy to retreat. So you just poked and prodded the enemy for 3-4 minutes, finally got into a favourable position, pushed in, and they’re already on the zipline out of there. Sure, this is good for you, you can attack their sentinel. But attacking their sentinel isn’t fun. It just stands there and attacks your minions. You’re punished too much for dying, why would you risk it?
The stun abilities are atrocious. Picture this: you and an enemy found each other without support. You’re deep in a close range firefight, having fun for once in the game. Then this rando pokes their head around a corner, stuns you, and you’re dead before the stun ends. Why is this in any game?
Most hero weapons feel like you’re shooting wet paper towels. The majority of them are fast-shooting, but not in a good CS way. More like “I sincerely hope this is changed and these are just placeholders” way. The few that actually feel good to play (such as the girl with the green arm or the greaser dude) either lack damage in general or damage in mid-long range fights, the majority of the game
The most fun I had in this game had nothing to do with objectives or lanes or teamwork. It was when I was going between lanes and found an enemy doing the same, causing a close ranged battle. Makes me wish they just made this as another TF2
Encased is a CRPG, heavily inspired by the classic Fallout games, bringing it’s mechanics into the modern age. It’s story is based on the classic book “Roadside Picknick” (known for being the inspiration of the Stalker series) and is very well written. It has a story narrator, similar to the Divinity: Original Sin games and a very in depth character creation. At the start you choose a department of a research company to work in, which will change the way you interact with many characters, adding some replay value. Anything more I could say would be a spoiler, but the entire beginning (first half to one hour) is an absolute banger.
It’s my favorite indie game of the last few years and at the time of writing this, it is currently 90% of on steam, an absolute bargain
I may have to try it again some day. I thought the story and world was interesting and engaging. I played without guides and despite trying to explore and do everything while following the main story line, I soon found myself extremely underleveled to enemies. I thought it was hilarious that each person in the game is assigned a color based on their role in the colony so sometimes you meet someone who is introduced a being “a black”
Lorn’s Lure (currently demo only, releases in 3 weeks)
An android is led through a vast structure by a glitch in his visual system. Lorn’s Lure is an atmospheric narrative first-person platformer with novel climb-anything mechanics and modernized retro 3D graphics.
bin.pol.social
Aktywne