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Romkslrqusz, do games w Are there Cozy shooter games?

Might be cozy because of the nostalgia more than anything else, but I’ve been cruising through the Turok remasters

massive_bereavement, (edited ) do games w Are there Cozy shooter games?

I do have a recommendation for a cozy FPS: The Signal from Tolva.

Basically you're a robot in an old robot battlefield planet and you've got to shoot other robots, sometimes team up with other robots and go around getting upgrades.

The coziness comes from the environment, which has some strong outworldliness vibe and it feels slightly lonely but in a "journey" way.
Plus the guns feel good and it's probably really cheap right now.

The cons is that the game doesn't feel finished, after a while it gets repetitive and then it just ends.

If I had to describe it, I would say it's an FPS+walking simulator.

"Generation Zero" would be my second recommendation, which is a mixture of Red Dawn, Swedish 80s and big robots.

Note: I haven't played them except for the 2nd entry, but the Far Cry series feels like it is a mixture between FPS and holiday island.

hissingmeerkat, do games w Are there Cozy shooter games?

Gunfire Reborn does that for me, even though I have to play with a controller. Roboquest looks like it’s kind-of between Gunfire Reborn and Borderlands, but I haven’t tried it yet.

Davel23,

Roboquest is much closer to Gunfire Reborn than Borderlands.

all-knight-party,
@all-knight-party@fedia.io avatar

Can confirm, Roboquest puts you into a flow state. Pretty high speed

turkalino, do games w Are there Cozy shooter games?

I’ve been enjoying the flow state I get into while playing Space Marine II. It is a mix of melee and shooting, but the melee aspect is very simple - no memorizing combos and the timing of parries is fairly forgiving. It’s all very satisfying once you get the feel for it. Cinematics are skippable, you can change the difficulty level to your liking, and you can set your lobbies to private if you don’t wanna play with others

RandomStickman, do games w Are there Cozy shooter games?
@RandomStickman@fedia.io avatar

Ravenfield with some mods on Workshop maybe? Or Operation Harshdoorstop with some Workshop.

De_Narm, do games w Are there Cozy shooter games?

I don’t play actual shooter myself, however, both Pokemon Snap games fit your description - might be worth a shot.

Vinny_93, do games w Are there Cozy shooter games?

Borderlands is like that. You can even tune the difficulty in 3 and Tiny Tina’s Wonderlands

franklin, do games w Are there Cozy shooter games?
@franklin@lemmy.world avatar

Give Ultrakill and Gunfire Reborn a look.

BigBananaDealer, do gaming w Weekly “What are you playing” Thread || Week of October 6th
@BigBananaDealer@lemm.ee avatar

100%ing midnight suns and also playing through the new starfield dlc 😎

DdCno1,

Were you still playing Starfield when the DLC came out or did you continue your old save game? I’m asking, because while I enjoyed the main game when it released (got something like 110 hours out of it), I haven’t touched it since and I wonder how easy it is to get back into.

JoeDaRedTrooperYT, do gaming w PlayStation's "Concord" is getting absolutely decimated into oblivion by "Squirrel with a Gun".
@JoeDaRedTrooperYT@lemmygrad.ml avatar

Nice

Aielman15, do games w Rusted Moss is pretty good (Metroidvania)
@Aielman15@lemmy.world avatar

Ooh, seems really interesting. Thanks for the recommendation! I’ve added it to my wishlist :)

ClassifiedPancake, do gaming w Weekly “What are you playing” Thread || Week of October 6th

Since 100%ing Astro Bot I’m now continuing Last of Us 2 on New Game+. About a third way through.

Always-games: Shipbreaker, Synth Rider (PSVR2), Factorio, Vampire Survivors, Balatro (now on iPad)

DdCno1, do gaming w Weekly “What are you playing” Thread || Week of October 6th

This is a long one, so buckle up.

Test Drive Unlimited 1 (2006) - but not the flashy “next-gen” version for PS3, Xbox 360 or PC. Instead, I’m replaying the somewhat obscure PS2 port, using an emulator this time around. TDU was a remarkable achievement at the time, having a full-scale recreation of the entire island of Oahu, with the entire real-world road network to be explored online with other players at the time. There’s nothing scaled down here, unlike in most videogames, which means you get about 1600 km or 1000 miles of roads, from city streets over coastal straights to twisty mountain roads. It’s not just the quantity that is amazing, but also the quality, with tons of elevation changes keeping these roads interesting. Buildings and other track-side detail are less close to the real world, but since I’m here for racing, not sightseeing, this isn’t bothering me too much.

You would think that having such an enormous world world would make this exclusive to the then most powerful systems at the time, but they actually managed to port all of Oahu, with no reduction in size, to both PS2 and PSP. Sacrifices had to be made, for obvious reasons. Visuals suffered the most, but you still get an enormous draw distance, far beyond what would have been necessary at the original resolution, cars with 3D interiors (not on PSP), tons of geometric detail and realistic reflections that look better than in most other PS2 games. The landscape is very sparse though, especially in terms of geometric and texture detail (and on top of that, most non-car textures aren’t just low-res, but also terrible from an artistic standpoint), but the game still throws just enough detail at the player that it looks remarkably close to the big version, especially when you’re racing past things at high speed. There are other cuts that were likely made due to a lack of time instead of hardware restrictions, like a few missing cars here and there, all motorcycles, some minor event types, walking around interiors and all character customization, most of which is fairly inconsequential however. Really the biggest issue this version has is that the GPS is persistently trying to send you into oncoming traffic during free-roam due to it not taking one-way streets into account, which can lead to both frustration and fun, depending on your mindset.

If you’re still reading, you might be asking yourself why I would torture myself with PS2-era visuals when I could instead play the much prettier PC version that also runs at more than 30 fps without hacks and has more content and immersion. The reason is simple and it’s not nostalgia (since my first contact with this game back in 2008 was with the PC version): For some reason (likely because they are running on entirely different engines), the handling model is completely different and actually better on PS2 and PSP. It’s a bouncy, yet believable simcade model that feels remarkably close to Gran Turismo 2 (if not quite as good - it’s 90% there). Since that game is still the pinnacle of simcade handling in my opinion, this is just about the highest praise I can think of for a racing game. The way cars grip the road, how vastly different front and mid-engine cars behave and the way vehicles react to sudden changes in elevation in particular is night and day between the two. The big version’s most glaring issue in my opinion and one that carried over to the fascinatingly flawed sequel is that its handling never achieved a similarly comfortable compromise between simulation and arcade as the otherwise downgraded ports.

TDU 1 PS2, even with its remarkable online features long gone, remains a fun, accessible racing game with lots of meaningful content in short, accessible bursts, with the majority of races are less than five minutes long. Fun driving, fast and logical progression (unlike whatever the hell Solar Crown is torturing players with) and a neat variety of licensed vehicles in a believable real-world location keep it relevant even today. I can’t recommend it enough. If the main appeal of TDU is the fantasy of owning cars and houses all over Hawaii though, I would recommend playing the big version instead (and the sequel), since they are simply more immersive in this regard. They almost feel like games that in this day and age would be perfect for VR.

De_Narm, do games w Any game with a forced stealth section needs to have it as a warning so you know not to buy crap.

It’s a pet peeve of mine, I hate stealth sections. Waiting around just isn’t fun and most stealth sections are just that.

However, that was years ago. I haven’t encountered one in a long time since I mostly stopped playing AAA games - by now these games are an amalgamation of so many worse design decisions, I almost miss the time stealth sections were my biggest issue.

Maalus, do zapytajszmer w Szukam fachowej pomocy dla uciekiniera z "poprawczaka".

Historia prosta i rozwiazanie tez proste - zatrudnic prawnika / isc na konsultacje / zadzwonic. Prawnik moze gadac z obiema stronami, traktuje ta osobe jako swojego klienta wiec ma wzgledem niego obowiazki - i.e. zachowania tajemnicy. Prawnikowi powie co sie stalo (100% prawdy wymagane i gadanie o “niewygodnych” rzeczach), prawnik wie jak wyglada bagno w ktore sie wbil i jak z niego wyjsc zeby bylo najmniej szkody. Mozliwe, ze najmniej szkody nie znaczy tego, czego chcesz dla tej osoby.

Jedna z rzeczy “latwych do zauwazenia” w tej historii to to, ze mlody wrocil do domu. Sedziowie nie sa debilami, jakby chcial to pierwsza rzecza ktora zrobi jest wyslanie policji do jego domu.

Petros,
@Petros@szmer.info avatar

Dzięki za sugestie. Sprawa już jest rozwiązana.

Maalus,

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