Private servers. This game was born without match-making, and it can live without it. Tf2 has, maybe, one person working on it. With their non-traditional structure, if staff at Valve wanted to work on it, they would.
That would be great, but normal tf2 gameplay isn’t commonplace in community servers, the closest equivalent to casual is probably uncletopia, and that has plenty of changes to be a bit more competitive like class limits. most servers are just 24h ctf or gimmicky maps with rtd, if you want to play the other modes like payload in a vanilla enviroment, casual is the only major provider of that.
Ok? Clearly, Valve isn’t able/willing to fix matchmaking. Help isn’t coming. A business isn’t going to save tf2. This game existed before matchmaking. How do you think it survived? Become a paragon of the community. Be a comrade. Hosting a sever is less than 1 fast food meal a month. You could probably solicit donations, even.
Reason I ask is that valve would be unlikely to monitor anywhere for feedback, but if they did put any effort in, it would be wherever the largest active community resides.
Genuine curiosity…what are some proposed solutions we think Valve can implement to solve this crisis?
I ask because the line about VAC being a joke gave me a thought…VAC is such a joke because it is so simple and un-invasive. Do we really want VAC “upgraded” to the level of more effective Anti-cheats, where it cuts down the bots but is now a monitoring kernel service? Just a few weeks ago people were in an uproar about the new Vanguard anti-cheat…do we want that for Valve? Or do we think they can do it a better way?
As an aside, honestly in my mind community servers with a cooperative ban list plugin might be the most effective solution of all…it would still be a game of whack a mole since they can always churn out new accounts, but that’s what gives me pause about other solutions because the only real solutions to slow cheaters start to sound like charging for the game(to make account creation costly) or implementing a bulletproof system of hardware bans, which means invasive solutions that can be certain they aren’t virtual machines or such.
what are some proposed solutions we think Valve can implement to solve this crisis?
One of the most critical things they have to revert is the voice command mute of F2P. This kills a very important game mechanic for newcomers, while not really stopping botters, since they will just spend money and unlock the features for their accounts, as it’s evident when you join a casual match.
Another obvious thing is: improve VAC. And to reply to your next point, yes, it is a joke. No, it’s not a joke because it’s not a client-side anti-cheat. Lots of community servers operate essentially with no cheaters, because they employ better protection SourceMod plugins and empower users further. For example, Uncletopia and Skial are very much bot-free, and creators.tf was too, before it shut down some months ago (due to unrelated issues). If the community can develop these effective server-side plugins, so can Valve, and most likely do a better job at it. They have incredibly talented people working there, I’m sure they could make a way better VAC if they wanted to.
And yes, community servers are currently the salvation for people who want to play TF2 unencumbered by swaths of bots. I play mostly on Uncletopia nowadays because I agree with most tweaks they apply (it’s not 100% vanilla casual) and the skill ceiling is a bit higher as well, which pushes me further.
Some sort of federation of community servers, where bans and whatnot are shared between instances sounds like a pretty good idea.
Edit: Ultimately, however, Valve should fix the vanilla casual mode, that’s where the vast majority of players are, and where newcomers will first go to.
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