I played LoR a good amount over the years and always enjoyed it. I switched to it after many years on Hearthstone but eventually got really tired of the shamelessness of their P2W monetization.
LoR was always so generous to F2P players with cards and game modes. Within the past year or so, my main game mode has been path of champions so I’m not entirely disappointed to see their focus shift to that as the primary game experience.
But the honesty in this FAQs will probably make me go drop a little money in the shop after this.
They did have something similar to a draft mode. It’s been a while since I played but you would build a deck from a series of options, usually 3 cards or 3 synergized subsets of cards, and this would repeat 15(?) times. Then when the deck is built you queue against other constructed decks.
People would just reset a run if their drafted deck didn’t come together.
This always comes up in these card games, what’s so great about draft modes? I don’t play card games myself but I’ve tried getting into them in the past and this is always a point of conversation and I don’t really understand why.
It depends on the implementation, but typically, everyone sits down at the table as equals. No advantages are brought in from collections, unlike constructed formats.
Building a deck is also a separate skill to piloting one. Especially when there is a timer involved, it can be a frantic, fun challenge to draft correctly.
Finally–and perhaps most importantly to me–it takes a long time for draft sets to get “solved” by meta-gaming. There are so many moving parts in new sets that you have to play the game to find out what works. And even if a set does get solved, you’re still having to work with limited options and need a good plan B or plan C.
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