Capitalism alienates people from their labour. Simulated labour — like in videogames or truck driving/farming sims — returns it to it’s “original” state, which is rewarding and fulfilling. But without the (material) barrier of entry and hurdles (like relatively high required effort) that IRL hobbies have
Shorter answer: games give us what real life refuses to give us anymore.
Autonomy, Mastery, Purpose.
They give us autonomy to complete things how we see fit in the frameworks given. They give us an opportunity to master a set of skills. Finally, the story gives us purpose and drive to continue the “work.”
This is partly why it’s been so hard for me to leave my job, haha; my higher-ups fully let me create, find, and/or use any tools I prefer to get the job done.
What the heck is that article? It’s a glorified book report, and it just rambles on and on, presenting points from a book the article author presumably read. Why would I read the article author’s (very lengthy) opinions about a book, when I can just read the original source?
No wonder it’s so long, since he’s just summarizing the points from the book. This article needed an editor.
dissentmagazine.org
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