Absolute size isn’t really in the criteria for a planet though. Pluto isn’t a planet because it shares its orbit with lots of other icy bodies in the Kuiper belt.
Do you mean the Trojans? They’re excluded from the mass calculation of ‘clearing the neighbourhood’ because they’re in a resonant orbit - their orbit is a consequence of Jupiter’s mass.
That’s really interesting!
I just discovered a theory about the cause of the ‘late heavy bombardment’, which is thought to have delivered water to earth via comets.
Essentially the gas giants all orbited much closer, but Jupiter and Saturn got into resonance and flung Uranus and Neptune way out (and Saturn too). Uranus and Neptune flew out into the path of a heap of ice, and their gravity pulled the ice into an orbit that collided with the terrestrial planets.
Alot of the time I’ll be playing will be in-between calls at work so being able to pause any time is important. The only one I’ve played is god of war but I never finished it .
Titanfall 2 is an amazing game. It’s single player is one of the best - it never gets stale as there’s always a new mechanic, both as a ‘pilot’ (soldier) or in a titan, to master or a twist you didn’t see coming. The story itself is top notch, and it’s length is good.
If I remember right, you can pause at anytime, even in cutscenes. They’re not long though.
Plus, the multiplayer has been fixed just recently so you can vs others in some of the best feeling combat any game has to offer.
I’ve never played the others though, so feel free to go with them.
I’ve been closely studying dialogue and cinematography in video games lately. Try to detach the dialogue system from the dialogue. What’s the best? Was it technically multiple systems or just one?
Size Comparison: Pluto and Australia
Source
The people who made these back in the day are heroes (lemmy.world) angielski
Having trouble deciding what game to play next . which one of these games should i try (lemmy.world) angielski
Alot of the time I’ll be playing will be in-between calls at work so being able to pause any time is important. The only one I’ve played is god of war but I never finished it .
My first playthrough sitting at 32 hours... (sopuli.xyz)
…and I’m not even done.
what's some of the best dialogue systems you've seen and why? angielski
I’ve been closely studying dialogue and cinematography in video games lately. Try to detach the dialogue system from the dialogue. What’s the best? Was it technically multiple systems or just one?